All Ironclad Power cards in Slay the Spire 2. Every power in the Ironclad's card pool. (21 cards found)
✦ Power·Rare·ironclad
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
✦ Power·Rare·ironclad
Block is not removed at the start of your turn.
✦ Power·Ancient·ironclad
Skills cost 0
. Whenever you play a Skill, Exhaust it.
✦ Power·Rare·ironclad
At the start of your turn, lose 1 HP and gain 8 Block.
✦ Power·Rare·ironclad
Vulnerable enemies take an additional 25% damage.
✦ Power·Rare·ironclad
Whenever a card is Exhausted, draw 1 card.
✦ Power·Rare·ironclad
At the start of your turn, gain 2 Strength.
✦ Power·Uncommon·ironclad
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
✦ Power·Uncommon·ironclad
Whenever a card is Exhausted, gain 3 Block.
✦ Power·Rare·ironclad
Whenever you draw a card containing “Strike”, it is played against a random enemy.
✦ Power·Uncommon·ironclad
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
✦ Power·Uncommon·ironclad
Gain 2 Strength.
✦ Power·Rare·ironclad
Whenever you gain Block, deal 5 damage to a random enemy.
✦ Power·Uncommon·ironclad
Add a copy of the third Attack you play each turn into your Hand.
✦ Power·Rare·ironclad
Gain
at the start of each turn.
✦ Power·Uncommon·ironclad
Whenever you lose HP on your turn, gain 1 Strength.
✦ Power·Uncommon·ironclad
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
✦ Power·Uncommon·ironclad
Gain 4 Plating.
✦ Power·Rare·ironclad
Take double damage from enemies. Allies take half damage from enemies.
✦ Power·Rare·ironclad
The first time you gain Block from a card each turn, double the amount gained.
✦ Power·Uncommon·ironclad
Whenever you apply Vulnerable, draw 1 card.