Slay the Spire 2 (STS2) v0.102.0 ملاحظات التحديث
Beta Patch Notes - v0.102.0
+3 مضاف-1 محذوف~117 معدّل
ملاحظات التحديث الرسمية
Hey Slayers, we've got another Beta patch for you all this week!
Notably, this patch brings in some structural work for a system called Badges.
Badges may appear at the end of a run, noting various things that happened during a run like defeating a boss without losing HP, beating the game quickly, specific easter eggs, or pointing out that you forgot to spend your gold. They're meant as little reminders to let you know what was unique about each adventure.
While they only show up at the end of a run for now, they'll appear in your run history and stats screen later on. This is part of a series of upcoming changes to make runs feel distinct and improve scoring (more on that later!).
In terms of visual changes, there are some new art additions for various cards and a few enemies, as well as some cool new VFX for afflictions!
Up next, we've got some more commentary from Anthony on this patch's content reworks, so let's dive right into it.
CONTENT:
General:
• Reworked Ascension 6 from Gloom - "Less rest sites." -> Inflation - "Removing cards from your deck at the Merchant is more expensive."
As mentioned last week, affecting map generation through Ascension has increasingly seemed to be a miss. It's often too hard to tell what change if any is a result of Ascension, or if it was just an unlucky map generation. Instead Ascension 6 will now make card removal at the Merchant start at 100 Gold, and will increase in price by 50 gold per removal instead of 25. I expect this to be felt significantly more than the old Gloom modifier.
Silent:
• Reworked Blade of Ink card: "Rare - Cost 1 - Skill | This turn, whenever you play an Attack, gain 2(3) Strength this turn." -> "Rare - Cost 1 - Skill - Add 2(3) Inky Shivs into your Hand."
• Added new Inky enchantment: "This card deals 2 additional damage and applies 1 Weak."
The Blade of Ink rework is an experiment with generating Enchanted cards mid combat. Definitely let us know how this feels or if Enchantments are best left to things like Events and Relics. I suspect this card will be high impact, and gives Silent another strong Weak applier.
Necrobinder:
• Reworked Borrowed Time card: "Uncommon - Cost 0 - Skill | Apply 3 Doom to yourself. Gain 1(2) Energy." -> "Uncommon - Cost 1 - Skill | Gain 4(6) energy. Cards cost an additional energy this turn."
This new Borrowed Time should go particularly well with high cost cards like Reap and Bury and help to flesh out other ways to play Necrobinder.
Enemies:
• Reworked Doormaker Grasp turn and power: now attacks for 20(23) and the power is reworked to "Whenever you play a card, lose 1 energy."
Doormaker's Grasp turn was too underwhelming, and overall lowered the difficulty of the fight too much. This new version should make the entire fight high stakes and actually give the player a difficult problem to puzzle over turn to turn instead of making the fight about just living until turn 4.
BALANCE:
Silent:
• Buffed Leading Strike:
• Shivs increased from 1 -> 2
• Damage decreased from 7 -> 3
• Nerfed Speedster: damage decreased from 2(3) -> 1(2)
• Nerfed Untouchable: Block decreased from 7(9) -> 6(8)
Potions & Relics:
• Changed History Course relic: when it plays a copy of an X-cost card, it now uses your current energy for its X-value instead of the energy spent the last time the card was played. Note: It still plays the copy for free
Enemies:
• Buffed Skulking Colony:
• Now attacks on all turns
• Deals slightly more damage
Ancients:
• Buffed Nonupeipe's Fur Coat relic: now affects restocked Axebots and other enemies that enter combat during a fight
Events:
• Nerfed Hungry For Mushrooms event: Fragrant Mushroom option upgraded cards decreased from 3 -> 2
• Changed Waterlogged Scriptorium event:
• Prickly Sponge option gold cost lowered from 155 -> 99
• Tentacle Quill gold cost lowered from 65 -> 55
• Buffed Whispering Hollow event: Exchange option gold cost decreased from 50 -> 35+-9
ART:
• Added portrait art for the following cards:
• Hotfix
• Modded
• Synthesis
• Sweeping Gaze
• Added new art for Ruby Raiders
• Added background art and VFX for Vantom boss fight
• Added new visuals for the following afflictions:
• Bound
• Entangled
• Galvanized
• Hexed
• Ringing
• Smog
• Updated empty chest VFX, smoke puffs
USER INTERFACE & EXPERIENCE:
General:
• Adjusted and added placeholder assets for score lines in run summary and game over screen
• Adjusted timings and pauses for dialogue for Gremlin Merc
• Adjusted Cultist "Cacaw" dialogue timings
• Adjusted speech bubble positions for Damp and Calcified Cultists
• All monsters now have distinct speech bubble colors
• Players can now navigate between cards/potions/relics in the Timeline unlock screen on controller
• Players can now navigate to the top bar character portrait to see the Ascension hovertip on controller
• Pressing the top bar shortcut while already focusing on a top bar element now moves your controller focus back into your hand
Multiplayer:
• Better handling of intermittent Steam errors
• Disabled skipping chests in multiplayer. Too many people thought it was the Proceed button.
WRITING:
General:
• Foul Potion description now specifies that it deals damage to "ALL players and enemies" instead of "EVERYONE", making it clearer that it does not hit Osty
• Fixed wording in the Statistics Total Playtime/Fastest win hovertip
Localization:
• Updated translations for various languages
• Fixed translation errors in the following languages:
• German
• Japanese
• Italian
• Spanish
• Thai
• Polish
BUG FIXES:
General:
• Fixed broken Steam rich presence translations
• Fixed a crash that could occur on startup after a Steam Cloud sync conflict
• Fixed a crash that could occur when the game failed to start and tried to show an error dialog
• Fixed an issue where numbers were improperly formatted on the victory screen
• If there is an error while spawning a creature into combat, a placeholder is shown instead of softlocking the combat
• Fixed softlock caused by being able to use your controller to confirm a hand card selection while you are peeking
• Fixed being able to press down arrow to controller navigate the card grid while an upgrade/remove/transform preview is up
• Vulkan is now defaulted to on Intel iGPUs with known D3D12 stability issues
Ironclad:
• Fixed softlock when selecting a card to upgrade via Armaments card while Lethality power still applies
Silent:
• Fixed Bullet Time card getting played by Mayhem power not setting the cost of the cards in your hand to 0
Potions & Relics:
• Fixed Unsettling Lamp relic doubling the Strength you get from Dominate card
• If a potion is discarded just before combat ends, it's no longer forever unusable
• When clicking a potion that can be thrown at all enemies simultaneously, the potion popup now properly says "Throw" instead of "Drink"
Enemies:
• Fixed an issue where a few enemies' damage intents were occasionally showing the wrong number
• Fixed not being able to navigate from the relic inventory back to the combat in the Mysterious Knight fight on controller
• Removed broken text from Thieving Hopper enemy's Escape Artist power hovertip when playing in Polish
• Fixed Soul Nexus animation not playing correctly
Ancients:
• Removed the peek button from the card selection via Neow's Hefty Tablet relic
• Effects that occur before your turn now interact correctly with Vakuu's Whispering Earring relic
• Fixed Vakuu's Whispering Earring relic continuing to play cards after Void Form power ended the turn
• Fixed an issue where Vakuu's Lord's Parasol relic would occasionally only obtain some of the items that the Merchant sells
• Fixed being able to end the Lord's Parasol purchase animation on controller
Events:
• Fixed an issue where, if the player visited a combat-style event without actually starting a combat (i.e. choosing "Return the Key" at The Lantern Key event) and then visited the Merchant immediately after, throwing a Foul Potion at the Merchant would not grant the player any gold
Multiplayer:
• Trash to Treasure power no longer procs from other player's generated statuses
• Fixed softlock in Thieving Hopper fight if one person is dead when it tries to steal cards
• Fixed state divergence related to Driftwood and Dream Catcher relics
• Player name is now correctly displayed when hovering over your character
• When re-entering the multiplayer host screen, the Ascension is now correctly synced
• You can now reload after saving a game at a rewards screen with non-standard rewards
Notably, this patch brings in some structural work for a system called Badges.
Badges may appear at the end of a run, noting various things that happened during a run like defeating a boss without losing HP, beating the game quickly, specific easter eggs, or pointing out that you forgot to spend your gold. They're meant as little reminders to let you know what was unique about each adventure.
While they only show up at the end of a run for now, they'll appear in your run history and stats screen later on. This is part of a series of upcoming changes to make runs feel distinct and improve scoring (more on that later!).
In terms of visual changes, there are some new art additions for various cards and a few enemies, as well as some cool new VFX for afflictions!
Up next, we've got some more commentary from Anthony on this patch's content reworks, so let's dive right into it.
CONTENT:
General:
• Reworked Ascension 6 from Gloom - "Less rest sites." -> Inflation - "Removing cards from your deck at the Merchant is more expensive."
As mentioned last week, affecting map generation through Ascension has increasingly seemed to be a miss. It's often too hard to tell what change if any is a result of Ascension, or if it was just an unlucky map generation. Instead Ascension 6 will now make card removal at the Merchant start at 100 Gold, and will increase in price by 50 gold per removal instead of 25. I expect this to be felt significantly more than the old Gloom modifier.
Silent:
• Reworked Blade of Ink card: "Rare - Cost 1 - Skill | This turn, whenever you play an Attack, gain 2(3) Strength this turn." -> "Rare - Cost 1 - Skill - Add 2(3) Inky Shivs into your Hand."
• Added new Inky enchantment: "This card deals 2 additional damage and applies 1 Weak."
The Blade of Ink rework is an experiment with generating Enchanted cards mid combat. Definitely let us know how this feels or if Enchantments are best left to things like Events and Relics. I suspect this card will be high impact, and gives Silent another strong Weak applier.
Necrobinder:
• Reworked Borrowed Time card: "Uncommon - Cost 0 - Skill | Apply 3 Doom to yourself. Gain 1(2) Energy." -> "Uncommon - Cost 1 - Skill | Gain 4(6) energy. Cards cost an additional energy this turn."
This new Borrowed Time should go particularly well with high cost cards like Reap and Bury and help to flesh out other ways to play Necrobinder.
Enemies:
• Reworked Doormaker Grasp turn and power: now attacks for 20(23) and the power is reworked to "Whenever you play a card, lose 1 energy."
Doormaker's Grasp turn was too underwhelming, and overall lowered the difficulty of the fight too much. This new version should make the entire fight high stakes and actually give the player a difficult problem to puzzle over turn to turn instead of making the fight about just living until turn 4.
BALANCE:
Silent:
• Buffed Leading Strike:
• Shivs increased from 1 -> 2
• Damage decreased from 7 -> 3
• Nerfed Speedster: damage decreased from 2(3) -> 1(2)
• Nerfed Untouchable: Block decreased from 7(9) -> 6(8)
Potions & Relics:
• Changed History Course relic: when it plays a copy of an X-cost card, it now uses your current energy for its X-value instead of the energy spent the last time the card was played. Note: It still plays the copy for free
Enemies:
• Buffed Skulking Colony:
• Now attacks on all turns
• Deals slightly more damage
Ancients:
• Buffed Nonupeipe's Fur Coat relic: now affects restocked Axebots and other enemies that enter combat during a fight
Events:
• Nerfed Hungry For Mushrooms event: Fragrant Mushroom option upgraded cards decreased from 3 -> 2
• Changed Waterlogged Scriptorium event:
• Prickly Sponge option gold cost lowered from 155 -> 99
• Tentacle Quill gold cost lowered from 65 -> 55
• Buffed Whispering Hollow event: Exchange option gold cost decreased from 50 -> 35+-9
ART:
• Added portrait art for the following cards:
• Hotfix
• Modded
• Synthesis
• Sweeping Gaze
• Added new art for Ruby Raiders
• Added background art and VFX for Vantom boss fight
• Added new visuals for the following afflictions:
• Bound
• Entangled
• Galvanized
• Hexed
• Ringing
• Smog
• Updated empty chest VFX, smoke puffs
USER INTERFACE & EXPERIENCE:
General:
• Adjusted and added placeholder assets for score lines in run summary and game over screen
• Adjusted timings and pauses for dialogue for Gremlin Merc
• Adjusted Cultist "Cacaw" dialogue timings
• Adjusted speech bubble positions for Damp and Calcified Cultists
• All monsters now have distinct speech bubble colors
• Players can now navigate between cards/potions/relics in the Timeline unlock screen on controller
• Players can now navigate to the top bar character portrait to see the Ascension hovertip on controller
• Pressing the top bar shortcut while already focusing on a top bar element now moves your controller focus back into your hand
Multiplayer:
• Better handling of intermittent Steam errors
• Disabled skipping chests in multiplayer. Too many people thought it was the Proceed button.
WRITING:
General:
• Foul Potion description now specifies that it deals damage to "ALL players and enemies" instead of "EVERYONE", making it clearer that it does not hit Osty
• Fixed wording in the Statistics Total Playtime/Fastest win hovertip
Localization:
• Updated translations for various languages
• Fixed translation errors in the following languages:
• German
• Japanese
• Italian
• Spanish
• Thai
• Polish
BUG FIXES:
General:
• Fixed broken Steam rich presence translations
• Fixed a crash that could occur on startup after a Steam Cloud sync conflict
• Fixed a crash that could occur when the game failed to start and tried to show an error dialog
• Fixed an issue where numbers were improperly formatted on the victory screen
• If there is an error while spawning a creature into combat, a placeholder is shown instead of softlocking the combat
• Fixed softlock caused by being able to use your controller to confirm a hand card selection while you are peeking
• Fixed being able to press down arrow to controller navigate the card grid while an upgrade/remove/transform preview is up
• Vulkan is now defaulted to on Intel iGPUs with known D3D12 stability issues
Ironclad:
• Fixed softlock when selecting a card to upgrade via Armaments card while Lethality power still applies
Silent:
• Fixed Bullet Time card getting played by Mayhem power not setting the cost of the cards in your hand to 0
Potions & Relics:
• Fixed Unsettling Lamp relic doubling the Strength you get from Dominate card
• If a potion is discarded just before combat ends, it's no longer forever unusable
• When clicking a potion that can be thrown at all enemies simultaneously, the potion popup now properly says "Throw" instead of "Drink"
Enemies:
• Fixed an issue where a few enemies' damage intents were occasionally showing the wrong number
• Fixed not being able to navigate from the relic inventory back to the combat in the Mysterious Knight fight on controller
• Removed broken text from Thieving Hopper enemy's Escape Artist power hovertip when playing in Polish
• Fixed Soul Nexus animation not playing correctly
Ancients:
• Removed the peek button from the card selection via Neow's Hefty Tablet relic
• Effects that occur before your turn now interact correctly with Vakuu's Whispering Earring relic
• Fixed Vakuu's Whispering Earring relic continuing to play cards after Void Form power ended the turn
• Fixed an issue where Vakuu's Lord's Parasol relic would occasionally only obtain some of the items that the Merchant sells
• Fixed being able to end the Lord's Parasol purchase animation on controller
Events:
• Fixed an issue where, if the player visited a combat-style event without actually starting a combat (i.e. choosing "Return the Key" at The Lantern Key event) and then visited the Merchant immediately after, throwing a Foul Potion at the Merchant would not grant the player any gold
Multiplayer:
• Trash to Treasure power no longer procs from other player's generated statuses
• Fixed softlock in Thieving Hopper fight if one person is dead when it tries to steal cards
• Fixed state divergence related to Driftwood and Dream Catcher relics
• Player name is now correctly displayed when hovering over your character
• When re-entering the multiplayer host screen, the Ascension is now correctly synced
• You can now reload after saving a game at a rewards screen with non-standard rewards
تغييرات بيانات اللعبة
البطاقات
~6 معدّل
معدّل (6)
- نصل الحبر
- Cards draw: none 2
- Description: This turn, whenever you play an Attack, gain 2 Strength this turn. Add 2 Inky Shivs into your Hand.
- Vars: 2 fields 1 fields
- Upgrade description: none Add 3 Inky Shivs into your Hand.
- Upgrade: 1 fields 1 fields
- Spawns cards: none SHIV
- Powers applied: {'power': 'Strength', 'amount': 2, 'power_key': 'Strength'} none
- وقت مستعار
- Cost: 0 1
- Description: Apply 3 Doom to yourself. Gain 1 Energy. Gain 4 Energy. Cards cost an additional 1 Energy this turn.
- Vars: 3 fields 2 fields
- Upgrade description: Apply 3 Doom to yourself. Gain 2 Energy. Gain 6 Energy. Cards cost an additional 1 Energy this turn.
- Upgrade: 1 fields 1 fields
- Energy gain: 1 4
- Powers applied: {'power': 'Doom', 'amount': 3, 'power_key': 'Doom'} none
- ضربة افتتاحية
- Damage: 7 3
- Description: Deal 7 damage. Add 1 Shiv into your Hand. Deal 3 damage. Add 2 Shivs into your Hand.
- Vars: 2 fields 2 fields
- Upgrade description: Deal 10 damage. Add 1 Shiv into your Hand. Deal 6 damage. Add 2 Shivs into your Hand.
- شفرة
- Description: Deal 4 damage. Deal 4 damage to ALL enemies.
- Vars: 3 fields 1 fields
- Upgrade description: Deal 6 damage. Deal 6 damage to ALL enemies.
- عدّاء سريع
- Description: Whenever you draw a card during your turn, deal 2 damage to ALL enemies. Whenever you draw a card during your turn, deal 1 damage to ALL enemies.
- Vars: 2 fields 2 fields
- Upgrade description: Whenever you draw a card during your turn, deal 3 damage to ALL enemies. Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
- Powers applied: {'power': 'Speedster', 'amount': 2, 'power_key': 'Speedster'} {'power': 'Speedster', 'amount': 1, 'power_key': 'Speedster'}
- لا يُمس
- Description: Gain 7 Block. Gain 6 Block.
- Vars: 1 fields 1 fields
- Upgrade description: Gain 9 Block. Gain 8 Block.
- Block: 7 6
الآثار
~1 معدّل
معدّل (1)
- فطر عطِر
- Description: Upon pickup, lose 15 HP and Upgrade 3 ... Upon pickup, lose 15 HP and Upgrade 2 ...
الوحوش
~103 معدّل
معدّل (103)
- المعماري
- Encounters: none {'encounter_id': 'THE_ARCHITECT_EVENT_ENCOUNTER', 'encounter_name': 'The Architect', 'room_type': 'Monster', 'act': None, 'is_weak': False}
- غارة الياقوت القاتل
- Encounters: none {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- أكسيبوت
- Encounters: none {'encounter_id': 'AXEBOTS_NORMAL', 'encounter_name': 'Bot Buddies', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}
- غارة الفأس
- Encounters: none {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- رفيق المعركة V1.0
- Encounters: none {'encounter_id': 'BATTLEWORN_DUMMY_EVENT_ENCOUNTER', 'encounter_name': 'Battleworn Dummy', 'room_type': 'Monster', 'act': None, 'is_weak': False}
- رفيق المعركة V2.0
- Encounters: none {'encounter_id': 'BATTLEWORN_DUMMY_EVENT_ENCOUNTER', 'encounter_name': 'Battleworn Dummy', 'room_type': 'Monster', 'act': None, 'is_weak': False}
- رفيق المعركة V3.0
- Encounters: none {'encounter_id': 'BATTLEWORN_DUMMY_EVENT_ENCOUNTER', 'encounter_name': 'Battleworn Dummy', 'room_type': 'Monster', 'act': None, 'is_weak': False}
- بولبغ (بيضة)
- Encounters: none {'encounter_id': 'BOWLBUGS_NORMAL', 'encounter_name': 'Bowlbug Swarm', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'BOWLBUGS_WEAK', 'encounter_name': 'Bowlbugs', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True}
- بولبغ (رحيق)
- Encounters: none {'encounter_id': 'BOWLBUGS_NORMAL', 'encounter_name': 'Bowlbug Swarm', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'BOWLBUGS_WEAK', 'encounter_name': 'Bowlbugs', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True}
- بولبغ (صخر)
- Encounters: none {'encounter_id': 'BOWLBUGS_NORMAL', 'encounter_name': 'Bowlbug Swarm', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'BOWLBUGS_WEAK', 'encounter_name': 'Bowlbugs', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True}, {'encounter_id': 'SLUMBERING_BEETLE_NORMAL', 'encounter_name': 'Slumber Party', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
- بولبغ (حرير)
- Encounters: none {'encounter_id': 'BOWLBUGS_NORMAL', 'encounter_name': 'Bowlbug Swarm', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'SLUMBERING_BEETLE_NORMAL', 'encounter_name': 'Slumber Party', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
- غارة الياقوت الضخم
- Encounters: none {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- تمثال الماضي
- Encounters: none {'encounter_id': 'BYGONE_EFFIGY_ELITE', 'encounter_name': 'Bygone Effigy', 'room_type': 'Elite', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- بيردونيس
- Encounters: none {'encounter_id': 'BYRDONIS_ELITE', 'encounter_name': 'Byrdonis', 'room_type': 'Elite', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- المتعبد المتكلس
- Encounters: none {'encounter_id': 'CULTISTS_NORMAL', 'encounter_name': 'Cultists', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}, {'encounter_id': 'SEAPUNK_NORMAL', 'encounter_name': 'Underdocks Wildlife', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
- الوحش الطقوسي
- Encounters: none {'encounter_id': 'CEREMONIAL_BEAST_BOSS', 'encounter_name': 'Ceremonial Beast', 'room_type': 'Boss', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- تشومبر
- Encounters: none {'encounter_id': 'CHOMPERS_NORMAL', 'encounter_name': 'An Automaton Pair', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'TUNNELER_NORMAL', 'encounter_name': 'Tunneling Twosome', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
- بزاقة الجثة
- Encounters: none {'encounter_id': 'CORPSE_SLUGS_NORMAL', 'encounter_name': 'Many Corpse Slugs', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}, {'encounter_id': 'CORPSE_SLUGS_WEAK', 'encounter_name': 'Corpse Slugs', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': True}
- غارة القوس النشاب
- Encounters: none {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- الساحق
- Encounters: none {'encounter_id': 'KAISER_CRAB_BOSS', 'encounter_name': 'Kaiser Crab', 'room_type': 'Boss', 'act': 'Act 2 - Hive', 'is_weak': False}
- بنية كيوبكس
- Encounters: none {'encounter_id': 'CONSTRUCT_MENAGERIE_NORMAL', 'encounter_name': 'Construct Menagerie', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}, {'encounter_id': 'CUBEX_CONSTRUCT_NORMAL', 'encounter_name': 'Cubex Construct', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- المتعبد الرطب
- Encounters: none {'encounter_id': 'CULTISTS_NORMAL', 'encounter_name': 'Cultists', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
- Decimillipede Segment (Back)
- Encounters: none {'encounter_id': 'DECIMILLIPEDE_ELITE', 'encounter_name': 'The Decimillipede', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False}
- Decimillipede Segment (Front)
- Encounters: none {'encounter_id': 'DECIMILLIPEDE_ELITE', 'encounter_name': 'The Decimillipede', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False}
- Decimillipede Segment (Middle)
- Encounters: none {'encounter_id': 'DECIMILLIPEDE_ELITE', 'encounter_name': 'The Decimillipede', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False}
- النحات المتعبد
- Encounters: none {'encounter_id': 'DEVOTED_SCULPTOR_WEAK', 'encounter_name': 'Devoted Sculptor', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': True}
- Doormaker
- Damage values: 2 fields 3 fields
- Moves: {'id': 'DRAMATIC_OPEN', 'name': 'Dramatic Open', 'intent': 'Summon'}, {'id': 'HUNGER', 'name': 'Hunger', 'intent': 'Attack + Buff', 'damage': {'normal': 12, 'ascension': 13, 'hit_count': 2}}, {'id': 'SCRUTINY', 'name': 'Scrutiny', 'intent': 'Attack + Buff', 'damage': {'normal': 30, 'ascension': 35}}, {'id': 'GRASP', 'name': 'Grasp', 'intent': 'Buff + Debuff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 4}]} {'id': 'DRAMATIC_OPEN', 'name': 'Dramatic Open', 'intent': 'Summon'}, {'id': 'HUNGER', 'name': 'Hunger', 'intent': 'Attack + Buff', 'damage': {'normal': 12, 'ascension': 13, 'hit_count': 2}}, {'id': 'SCRUTINY', 'name': 'Scrutiny', 'intent': 'Attack + Buff', 'damage': {'normal': 30, 'ascension': 35}}, {'id': 'GRASP', 'name': 'Grasp', 'intent': 'Attack + Buff + Debuff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 4}], 'damage': {'normal': 20, 'ascension': 23}}
- Encounters: none {'encounter_id': 'DOORMAKER_BOSS', 'encounter_name': 'The Doormaker', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False}
- قائد الحشرات
- Encounters: none {'encounter_id': 'ENTOMANCER_ELITE', 'encounter_name': 'Entomancer', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False}
- هيكل خارجي
- Encounters: none {'encounter_id': 'EXOSKELETONS_NORMAL', 'encounter_name': 'Many Exoskeletons', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'EXOSKELETONS_WEAK', 'encounter_name': 'Exoskeletons', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True}
- عين بأسنان
- Encounters: none {'encounter_id': 'FOGMOG_NORMAL', 'encounter_name': 'Fogmog', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- المُصنِّع
- Encounters: none {'encounter_id': 'FABRICATOR_NORMAL', 'encounter_name': 'Fabricator', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}
- التاجر؟؟؟
- Moves: {'id': 'SWIPE', 'name': 'Swipe', 'intent': 'Attack', 'damage': {'normal': 13, 'ascension': 15}}, {'id': 'SPEW_COINS', 'name': 'Spew Coins', 'intent': 'Attack', 'damage': {'normal': 2}}, {'id': 'THROW_RELIC', 'name': 'Throw Relic', 'intent': 'Attack + Debuff', 'powers': [{'power_id': 'FRAIL', 'target': 'player', 'amount': 1}], 'damage': {'normal': 13, 'ascension': 15}}, {'id': 'ENRAGE', 'name': 'Enrage', 'intent': 'Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 2}]} {'id': 'SWIPE', 'name': 'Swipe', 'intent': 'Attack', 'damage': {'normal': 13, 'ascension': 15}}, {'id': 'SPEW_COINS', 'name': 'Spew Coins', 'intent': 'Attack', 'damage': {'normal': 2}}, {'id': 'THROW_RELIC', 'name': 'Throw Relic', 'intent': 'Attack + Debuff', 'powers': [{'power_id': 'FRAIL', 'target': 'player', 'amount': 1}], 'damage': {'normal': 9, 'ascension': 10}}, {'id': 'ENRAGE', 'name': 'Enrage', 'intent': 'Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 2}]}
- Encounters: none {'encounter_id': 'FAKE_MERCHANT_EVENT_ENCOUNTER', 'encounter_name': 'The Merchant???', 'room_type': 'Monster', 'act': None, 'is_weak': False}
- غريملين بدين
- Encounters: none {'encounter_id': 'GREMLIN_MERC_NORMAL', 'encounter_name': 'Two Gremlins in a Trenchcoat', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
- فارس السوط
- Encounters: none {'encounter_id': 'KNIGHTS_ELITE', 'encounter_name': 'Knight Gang', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False}
- فلايكونيد
- Encounters: none {'encounter_id': 'FLYCONID_NORMAL', 'encounter_name': 'Shroom and Slime', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SNAPPING_JAXFRUIT_NORMAL', 'encounter_name': 'Overgrowth Flora', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- فوغموج
- Encounters: none {'encounter_id': 'FOGMOG_NORMAL', 'encounter_name': 'Fogmog', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- مطارد الأحافير
- Encounters: none {'encounter_id': 'FOSSIL_STALKER_NORMAL', 'encounter_name': 'Fossil Stalker', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
- فارس الضفدع
- Encounters: none {'encounter_id': 'FROG_KNIGHT_NORMAL', 'encounter_name': 'Frog Knight', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}
- زاحف الدودة الزغبة
- Encounters: none {'encounter_id': 'FUZZY_WURM_CRAWLER_WEAK', 'encounter_name': 'Fuzzy Wurm Crawler', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'OVERGROWTH_CRAWLERS', 'encounter_name': 'Overgrowth Crawlers', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- قنبلة غاز
- Encounters: none {'encounter_id': 'LIVING_FOG_NORMAL', 'encounter_name': 'Evil Gas', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
- رأس الكرة
- Encounters: none {'encounter_id': 'GLOBE_HEAD_NORMAL', 'encounter_name': 'A Lone Globe Head', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}
- غريملين مرتزق
- Encounters: none {'encounter_id': 'GREMLIN_MERC_NORMAL', 'encounter_name': 'Two Gremlins in a Trenchcoat', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
- السفينة المسكونة
- Encounters: none {'encounter_id': 'HAUNTED_SHIP_NORMAL', 'encounter_name': 'Haunted Ship', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
- الصياد القاتل
- Encounters: none {'encounter_id': 'HUNTER_KILLER_NORMAL', 'encounter_name': 'Hunter Killer', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
- المنشور الموبوء
- Encounters: none {'encounter_id': 'INFESTED_PRISMS_ELITE', 'encounter_name': 'Infested Prism', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False}
- إنكلت
- Encounters: none {'encounter_id': 'INKLETS_NORMAL', 'encounter_name': 'Inklets', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- تابع الكِن
- Encounters: none {'encounter_id': 'THE_KIN_BOSS', 'encounter_name': 'The Kin', 'room_type': 'Boss', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- زعيم الكِن
- Encounters: none {'encounter_id': 'THE_KIN_BOSS', 'encounter_name': 'The Kin', 'room_type': 'Boss', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- وحش المعرفة
- Encounters: none {'encounter_id': 'KNOWLEDGE_DEMON_BOSS', 'encounter_name': 'Knowledge Demon', 'room_type': 'Boss', 'act': 'Act 2 - Hive', 'is_weak': False}
- أم لاغافولين
- Encounters: none {'encounter_id': 'LAGAVULIN_MATRIARCH_BOSS', 'encounter_name': 'Lagavulin Matriarch', 'room_type': 'Boss', 'act': 'Underdocks', 'is_weak': False}
- وحل الأوراق (M)
- Encounters: none {'encounter_id': 'FLYCONID_NORMAL', 'encounter_name': 'Shroom and Slime', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_NORMAL', 'encounter_name': 'Swarm of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_WEAK', 'encounter_name': 'Group of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- وحل الأوراق (S)
- Encounters: none {'encounter_id': 'SLIMES_NORMAL', 'encounter_name': 'Swarm of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_WEAK', 'encounter_name': 'Group of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- الضباب الحي
- Encounters: none {'encounter_id': 'LIVING_FOG_NORMAL', 'encounter_name': 'Evil Gas', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
- الدرع الحي
- Encounters: none {'encounter_id': 'TURRET_OPERATOR_WEAK', 'encounter_name': 'Turret Operator', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': True}
- سلف القمل
- Encounters: none {'encounter_id': 'LOUSE_PROGENITOR_NORMAL', 'encounter_name': 'Louse Progenitor', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
- فارس الطاقة
- Encounters: none {'encounter_id': 'KNIGHTS_ELITE', 'encounter_name': 'Knight Gang', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False}
- ماولر
- Encounters: none {'encounter_id': 'MAWLER_NORMAL', 'encounter_name': 'Mawler', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- فارس الميكا
- Encounters: none {'encounter_id': 'MECHA_KNIGHT_ELITE', 'encounter_name': 'Mecha Knight', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False}
- الفارس الغامض
- Encounters: none {'encounter_id': 'MYSTERIOUS_KNIGHT_EVENT_ENCOUNTER', 'encounter_name': 'Mysterious Knight', 'room_type': 'Monster', 'act': None, 'is_weak': False}
- مايت
- Encounters: none {'encounter_id': 'MYTES_NORMAL', 'encounter_name': 'Mass of Mytes', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
- نيبِت
- Encounters: none {'encounter_id': 'NIBBITS_NORMAL', 'encounter_name': 'A Pair of Nibbits', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'NIBBITS_WEAK', 'encounter_name': 'A Lone Nibbit', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}
- أوفيكوبتر
- Encounters: none {'encounter_id': 'OVICOPTER_NORMAL', 'encounter_name': 'Ovicopter', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
- قاضي البوم
- Encounters: none {'encounter_id': 'OWL_MAGISTRATE_NORMAL', 'encounter_name': 'Owl Magistrate', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}
- البستاني الشبحي
- Encounters: none {'encounter_id': 'PHANTASMAL_GARDENERS_ELITE', 'encounter_name': 'Phantasmal Gardeners', 'room_type': 'Elite', 'act': 'Underdocks', 'is_weak': False}
- طفيلي الفروغ
- Encounters: none {'encounter_id': 'PHROG_PARASITE_ELITE', 'encounter_name': 'Phrog Parasite', 'room_type': 'Elite', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- بنية الملاكمة
- Encounters: none {'encounter_id': 'CONSTRUCT_MENAGERIE_NORMAL', 'encounter_name': 'Construct Menagerie', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}, {'encounter_id': 'PUNCH_CONSTRUCT_NORMAL', 'encounter_name': 'Punch Construct', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}, {'encounter_id': 'PUNCH_OFF_EVENT_ENCOUNTER', 'encounter_name': 'Punch Constructs', 'room_type': 'Monster', 'act': None, 'is_weak': False}
- الملكة
- Encounters: none {'encounter_id': 'QUEEN_BOSS', 'encounter_name': 'Queen', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False}
- صاروخ
- Encounters: none {'encounter_id': 'KAISER_CRAB_BOSS', 'encounter_name': 'Kaiser Crab', 'room_type': 'Boss', 'act': 'Act 2 - Hive', 'is_weak': False}
- لفافة العض
- Encounters: none {'encounter_id': 'SCROLLS_OF_BITING_NORMAL', 'encounter_name': 'Many Scrolls of Biting', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}, {'encounter_id': 'SCROLLS_OF_BITING_WEAK', 'encounter_name': 'Scrolls of Biting', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': True}
- سيبانك
- Encounters: none {'encounter_id': 'SEAPUNK_NORMAL', 'encounter_name': 'Underdocks Wildlife', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}, {'encounter_id': 'SEAPUNK_WEAK', 'encounter_name': 'Seapunk', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': True}
- محار المجاري
- Encounters: none {'encounter_id': 'SEWER_CLAM_NORMAL', 'encounter_name': 'Sewer Clam', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
- خنفساء التقليص
- Encounters: none {'encounter_id': 'OVERGROWTH_CRAWLERS', 'encounter_name': 'Overgrowth Crawlers', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SHRINKER_BEETLE_WEAK', 'encounter_name': 'Shrinker Beetle', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}
- المستعمرة المتربصة
- Attack pattern: 4 fields 4 fields
- Damage values: 3 fields 4 fields
- Moves: {'id': 'INERTIA', 'name': 'Inertia', 'intent': 'Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 2}]}, {'id': 'ZOOM', 'name': 'Zoom', 'intent': 'Attack + Defend', 'block': 10, 'damage': {'normal': 14, 'ascension': 16}}, {'id': 'PIERCING_STABS', 'name': 'Piercing Stabs', 'intent': 'Attack', 'damage': {'normal': 7, 'ascension': 8, 'hit_count': 2}}, {'id': 'SMASH', 'name': 'Smash', 'intent': 'Attack', 'damage': {'normal': 9, 'ascension': 11}} {'id': 'SMASH', 'name': 'Smash', 'intent': 'Attack', 'damage': {'normal': 12, 'ascension': 13}}, {'id': 'ZOOM', 'name': 'Zoom', 'intent': 'Attack + Defend', 'block': 10, 'damage': {'normal': 14, 'ascension': 16}}, {'id': 'INERTIA', 'name': 'Inertia', 'intent': 'Attack + Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 2}], 'damage': {'normal': 9, 'ascension': 11}}, {'id': 'PIERCING_STABS', 'name': 'Piercing Stabs', 'intent': 'Attack', 'damage': {'normal': 7, 'ascension': 8, 'hit_count': 2}}
- Encounters: none {'encounter_id': 'SKULKING_COLONY_ELITE', 'encounter_name': 'Skulking Colony', 'room_type': 'Elite', 'act': 'Underdocks', 'is_weak': False}
- الهائج الموحل
- Encounters: none {'encounter_id': 'SLIMED_BERSERKER_NORMAL', 'encounter_name': 'Slimed Berserker', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}
- الخانق الزاحف
- Encounters: none {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- غازل الحمأة
- Encounters: none {'encounter_id': 'SLUDGE_SPINNER_WEAK', 'encounter_name': 'Sludge Spinner', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': True}
- الخنفساء النائمة
- Encounters: none {'encounter_id': 'SLUMBERING_BEETLE_NORMAL', 'encounter_name': 'Slumber Party', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
- جاك فروت قاضم
- Encounters: none {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SNAPPING_JAXFRUIT_NORMAL', 'encounter_name': 'Overgrowth Flora', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- غريملين متسلل
- Encounters: none {'encounter_id': 'GREMLIN_MERC_NORMAL', 'encounter_name': 'Two Gremlins in a Trenchcoat', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
- سمكة طيفية
- Encounters: none {'encounter_id': 'SOUL_FYSH_BOSS', 'encounter_name': 'Soul Fysh', 'room_type': 'Boss', 'act': 'Underdocks', 'is_weak': False}
- ملتقى الأطياف
- Encounters: none {'encounter_id': 'SOUL_NEXUS_ELITE', 'encounter_name': 'Soul Nexus', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False}
- الفارس الطيفي
- Encounters: none {'encounter_id': 'KNIGHTS_ELITE', 'encounter_name': 'Knight Gang', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False}
- العلجوم الشوكي
- Encounters: none {'encounter_id': 'SPINY_TOAD_NORMAL', 'encounter_name': 'Spiny Toad', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
- أنقليس الرعب
- Encounters: none {'encounter_id': 'TERROR_EEL_ELITE', 'encounter_name': 'Terror Eel', 'room_type': 'Elite', 'act': 'Underdocks', 'is_weak': False}
- موضوع الاختبار #C14
- Name: Test Subject #C14 Test Subject #C{Count}
- Encounters: none {'encounter_id': 'TEST_SUBJECT_BOSS', 'encounter_name': 'Test Subject', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False}
- المنسي
- Encounters: none {'encounter_id': 'THE_LOST_AND_FORGOTTEN_NORMAL', 'encounter_name': 'Lost and Forgotten', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}
- النهم
- Encounters: none {'encounter_id': 'THE_INSATIABLE_BOSS', 'encounter_name': 'The Insatiable', 'room_type': 'Boss', 'act': 'Act 2 - Hive', 'is_weak': False}
- الضائع
- Encounters: none {'encounter_id': 'THE_LOST_AND_FORGOTTEN_NORMAL', 'encounter_name': 'Lost and Forgotten', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}
- الغامض
- Encounters: none {'encounter_id': 'THE_OBSCURA_NORMAL', 'encounter_name': 'The Obscura', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
- النطّاط اللص
- Encounters: none {'encounter_id': 'THIEVING_HOPPER_WEAK', 'encounter_name': 'Thieving Hopper', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True}
- شرغوف
- Encounters: none {'encounter_id': 'TOADPOLES_WEAK', 'encounter_name': 'Toadpoles', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': True}
- مزيج رأس الشعلة
- Encounters: none {'encounter_id': 'QUEEN_BOSS', 'encounter_name': 'Queen', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False}
- بيضة صلبة
- Encounters: none {'encounter_id': 'OVICOPTER_NORMAL', 'encounter_name': 'Ovicopter', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
- المغير المتعقّب
- Encounters: none {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- الحفّار
- Encounters: none {'encounter_id': 'TUNNELER_NORMAL', 'encounter_name': 'Tunneling Twosome', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'TUNNELER_WEAK', 'encounter_name': 'Tunneler', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True}
- مشغّل البرج
- Encounters: none {'encounter_id': 'TURRET_OPERATOR_WEAK', 'encounter_name': 'Turret Operator', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': True}
- وحل الأغصان (M)
- Encounters: none {'encounter_id': 'FLYCONID_NORMAL', 'encounter_name': 'Shroom and Slime', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_NORMAL', 'encounter_name': 'Swarm of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_WEAK', 'encounter_name': 'Group of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- وحل الأغصان (S)
- Encounters: none {'encounter_id': 'SLIMES_NORMAL', 'encounter_name': 'Swarm of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_WEAK', 'encounter_name': 'Group of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- جرذ بذيلين
- Encounters: none {'encounter_id': 'TWO_TAILED_RATS_NORMAL', 'encounter_name': 'Two-Tailed Rats', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
- فانتوم
- Encounters: none {'encounter_id': 'VANTOM_BOSS', 'encounter_name': 'Vantom', 'room_type': 'Boss', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- متهادي الكروم
- Encounters: none {'encounter_id': 'VINE_SHAMBLER_NORMAL', 'encounter_name': 'Vine Shambler', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
- عملاق الشلال
- Encounters: none {'encounter_id': 'WATERFALL_GIANT_BOSS', 'encounter_name': 'Waterfall Giant', 'room_type': 'Boss', 'act': 'Underdocks', 'is_weak': False}
- المتلوّي
- Encounters: none {'encounter_id': 'DENSE_VEGETATION_EVENT_ENCOUNTER', 'encounter_name': 'Wrigglers', 'room_type': 'Monster', 'act': None, 'is_weak': False}, {'encounter_id': 'PHROG_PARASITE_ELITE', 'encounter_name': 'Phrog Parasite', 'room_type': 'Elite', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
الجرعات
~1 معدّل
معدّل (1)
- جرعة نتنة
- Description: Deal 12 damage to EVERYONE. Can be thrown at the Merchant... Deal 12 damage to ALL players and enemies. Can be thrown at the ...
التعزيزات
21 → 22+1 مضاف
مضاف (1)
الأحداث
~5 معدّل
معدّل (5)
- جائع للفطر
- Options: {'id': 'BIG_MUSHROOM', 'title': 'Big Mushroom', 'description': 'Obtain Big Mushroom. Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.'}, {'id': 'FRAGRANT_MUSHROOM', 'title': 'Fragrant Mushroom', 'description': 'Obtain Fragrant Mushroom. Upon pickup, lose 15 HP and Upgrade 3 random cards.'} {'id': 'BIG_MUSHROOM', 'title': 'Big Mushroom', 'description': 'Obtain Big Mushroom. Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.'}, {'id': 'FRAGRANT_MUSHROOM', 'title': 'Fragrant Mushroom', 'description': 'Obtain Fragrant Mushroom. Upon pickup, lose 15 HP and Upgrade 2 random cards.'}
- Pages: {'id': 'BIG_MUSHROOM', 'description': 'You bite into the Big Mushroom. Its flesh is firm, starchy, and satisfying. The more you eat, the hungrier you become, as if the mushroom is feeding on your hunger.\n\nSo yummy... you enter a food coma.\nThis gluttony will cost you.'}, {'id': 'FRAGRANT_MUSHROOM', 'description': 'You sample the Fragrant One, a small woody mushroom with a delicate scent of shellfish...\n\nA burst of energy spurs you to run, jump, and rigorously train!\nThen, a sudden stabbing pain hits you as the living fungi struggles within you during its brief final moments.'}, {'id': 'INITIAL', 'description': "How long has it been since you ate?\n...wait, what's that fantastic smell?\n\nFollowing the scent, you reach a cozy campground with all manner of tasty mushrooms being cooked! You don't consider the safety of eating these mushrooms because you are so hungry.\n(So hungry that you don't notice the dead adventurer)", 'options': [{'id': 'BIG_MUSHROOM', 'title': 'Big Mushroom', 'description': 'Obtain Big Mushroom. Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.'}, {'id': 'FRAGRANT_MUSHROOM', 'title': 'Fragrant Mushroom', 'description': 'Obtain Fragrant Mushroom. Upon pickup, lose 15 HP and Upgrade 3 random cards.'}]}, {'id': 'MEDLEY', 'description': 'The medley of mushrooms looks the most appetizing so you go for that.\n\n“MY MUSHROOMS!!”\n\nThe adventurer, presumably dead, attacks you! You knock them out, and with a seasoning of guilt, finish the rest of the fine meal.'} {'id': 'BIG_MUSHROOM', 'description': 'You bite into the Big Mushroom. Its flesh is firm, starchy, and satisfying. The more you eat, the hungrier you become, as if the mushroom is feeding on your hunger.\n\nSo yummy... you enter a food coma.\nThis gluttony will cost you.'}, {'id': 'FRAGRANT_MUSHROOM', 'description': 'You sample the Fragrant One, a small woody mushroom with a delicate scent of shellfish...\n\nA burst of energy spurs you to run, jump, and rigorously train!\nThen, a sudden stabbing pain hits you as the living fungi struggles within you during its brief final moments.'}, {'id': 'INITIAL', 'description': "How long has it been since you ate?\n...wait, what's that fantastic smell?\n\nFollowing the scent, you reach a cozy campground with all manner of tasty mushrooms being cooked! You don't consider the safety of eating these mushrooms because you are so hungry.\n(So hungry that you don't notice the dead adventurer)", 'options': [{'id': 'BIG_MUSHROOM', 'title': 'Big Mushroom', 'description': 'Obtain Big Mushroom. Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.'}, {'id': 'FRAGRANT_MUSHROOM', 'title': 'Fragrant Mushroom', 'description': 'Obtain Fragrant Mushroom. Upon pickup, lose 15 HP and Upgrade 2 random cards.'}]}, {'id': 'MEDLEY', 'description': 'The medley of mushrooms looks the most appetizing so you go for that.\n\n“MY MUSHROOMS!!”\n\nThe adventurer, presumably dead, attacks you! You knock them out, and with a seasoning of guilt, finish the rest of the fine meal.'}
- Neow
- Relics: 22 items 25 items
- الدوامة الحلزونية
- Options: {'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'} {'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Basic Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'}
- Pages: {'id': 'DRINK', 'description': 'You cup your hands and dip it into the Spiraling Whirlpool.\n\nIts waters fill your hands at a gentle rate as you take small sips with your eyes closed.\n\nDelicious water spirals through you to your Center, washing away harmful thoughts and physical ailments...'}, {'id': 'INITIAL', 'description': 'You happen upon a Massive Spiraling Whirlpool. The water swirls with beautiful precision and its surrounding walls are adorned with spiral patterns.\n\nAround and around... around...\n....and around.... what a sight......\n\nWhat do you do?', 'options': [{'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'}]}, {'id': 'OBSERVE', 'description': "...ah- so beautiful.....\nSo it spins... still spinning around. Yes...\nOh! Was that..... a little splash...?\n....of course. You deserve some fun, too Mr. Spiral... haha...\n... ....... ...\n\nIt's time to go now.\nYou whisper something as you take your leave.\n\n“Thank you, Spiral.”"} {'id': 'DRINK', 'description': 'You cup your hands and dip it into the Spiraling Whirlpool.\n\nIts waters fill your hands at a gentle rate as you take small sips with your eyes closed.\n\nDelicious water spirals through you to your Center, washing away harmful thoughts and physical ailments...'}, {'id': 'INITIAL', 'description': 'You happen upon a Massive Spiraling Whirlpool. The water swirls with beautiful precision and its surrounding walls are adorned with spiral patterns.\n\nAround and around... around...\n....and around.... what a sight......\n\nWhat do you do?', 'options': [{'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Basic Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'}]}, {'id': 'OBSERVE', 'description': "...ah- so beautiful.....\nSo it spins... still spinning around. Yes...\nOh! Was that..... a little splash...?\n....of course. You deserve some fun, too Mr. Spiral... haha...\n... ....... ...\n\nIt's time to go now.\nYou whisper something as you take your leave.\n\n“Thank you, Spiral.”"}
- السكريبتوريوم المغمور
- Options: {'id': 'BLOODY_INK', 'title': 'Bloody Ink', 'description': 'Gain 6 Max HP.'}, {'id': 'TENTACLE_QUILL', 'title': 'Tentacle Quill', 'description': 'Pay 65 Gold. Enchant a card with Steady.'}, {'id': 'TENTACLE_QUILL_LOCKED', 'title': 'Locked', 'description': 'Requires 65 Gold.'}, {'id': 'PRICKLY_SPONGE', 'title': 'Prickly Sponge', 'description': 'Pay 155 Gold. Enchant 2 cards with Steady.'}, {'id': 'PRICKLY_SPONGE_LOCKED', 'title': 'Locked', 'description': 'Requires 155 Gold.'} {'id': 'BLOODY_INK', 'title': 'Bloody Ink', 'description': 'Gain 6 Max HP.'}, {'id': 'TENTACLE_QUILL', 'title': 'Tentacle Quill', 'description': 'Pay 55 Gold. Enchant a card with Steady.'}, {'id': 'TENTACLE_QUILL_LOCKED', 'title': 'Locked', 'description': 'Requires 55 Gold.'}, {'id': 'PRICKLY_SPONGE', 'title': 'Prickly Sponge', 'description': 'Pay 99 Gold. Enchant 2 cards with Steady.'}, {'id': 'PRICKLY_SPONGE_LOCKED', 'title': 'Locked', 'description': 'Requires 99 Gold.'}
- Pages: {'id': 'BLOODY_INK', 'description': 'The scribe carefully picks up the vial filled with a bright red ink and gives it a shake, then gestures with their own hand a dipping motion.\n\nYou dip your fingers into the ink and a jolt of vitality courses through you!\n\nPleased with your reaction, the scribe gives a polite bow and waves you goodbye.'}, {'id': 'INITIAL', 'description': 'Navigating the murky passages, you stumble upon a withered figure working a small shop. The multitude of shelves are stuffed full of damp scrolls and parchment.\n\nNoticing a patron has entered, the scribe-shopkeeper snaps to attention and gestures at some implements arranged on a desk.', 'options': [{'id': 'BLOODY_INK', 'title': 'Bloody Ink', 'description': 'Gain 6 Max HP.'}, {'id': 'TENTACLE_QUILL', 'title': 'Tentacle Quill', 'description': 'Pay 65 Gold. Enchant a card with Steady.'}, {'id': 'TENTACLE_QUILL_LOCKED', 'title': 'Locked', 'description': 'Requires 65 Gold.'}, {'id': 'PRICKLY_SPONGE', 'title': 'Prickly Sponge', 'description': 'Pay 155 Gold. Enchant 2 cards with Steady.'}, {'id': 'PRICKLY_SPONGE_LOCKED', 'title': 'Locked', 'description': 'Requires 155 Gold.'}]}, {'id': 'PRICKLY_SPONGE', 'description': 'The scribe grabs the prickly sponge (it squeaks) and dabs it across your scrolls.\n\n*squeak squeak squeak*\n\nThe prickly texture leaves behind shimmering marks that seem to stabilize the ink...'}, {'id': 'TENTACLE_QUILL', 'description': 'The scribe lifts the wriggly quill and with swift, practiced movements, etches a strange mark unto your head.\n\nThe mark glows bright, then vanishes...'} {'id': 'BLOODY_INK', 'description': 'The scribe carefully picks up the vial filled with a bright red ink and gives it a shake, then gestures with their own hand a dipping motion.\n\nYou dip your fingers into the ink and a jolt of vitality courses through you!\n\nPleased with your reaction, the scribe gives a polite bow and waves you goodbye.'}, {'id': 'INITIAL', 'description': 'Navigating the murky passages, you stumble upon a withered figure working a small shop. The multitude of shelves are stuffed full of damp scrolls and parchment.\n\nNoticing a patron has entered, the scribe-shopkeeper snaps to attention and gestures at some implements arranged on a desk.', 'options': [{'id': 'BLOODY_INK', 'title': 'Bloody Ink', 'description': 'Gain 6 Max HP.'}, {'id': 'TENTACLE_QUILL', 'title': 'Tentacle Quill', 'description': 'Pay 55 Gold. Enchant a card with Steady.'}, {'id': 'TENTACLE_QUILL_LOCKED', 'title': 'Locked', 'description': 'Requires 55 Gold.'}, {'id': 'PRICKLY_SPONGE', 'title': 'Prickly Sponge', 'description': 'Pay 99 Gold. Enchant 2 cards with Steady.'}, {'id': 'PRICKLY_SPONGE_LOCKED', 'title': 'Locked', 'description': 'Requires 99 Gold.'}]}, {'id': 'PRICKLY_SPONGE', 'description': 'The scribe grabs the prickly sponge (it squeaks) and dabs it across your scrolls.\n\n*squeak squeak squeak*\n\nThe prickly texture leaves behind shimmering marks that seem to stabilize the ink...'}, {'id': 'TENTACLE_QUILL', 'description': 'The scribe lifts the wriggly quill and with swift, practiced movements, etches a strange mark unto your head.\n\nThe mark glows bright, then vanishes...'}
- Preconditions: Requires 65+ gold Requires 55+ gold
- الجوف الهامس
- Options: {'id': 'GOLD', 'title': 'Exchange Gold', 'description': 'Lose 50 Gold. Procure 2 random Potions.'}, {'id': 'HUG', 'title': 'Hug the Tree', 'description': 'Lose 9 HP. Choose a card to Transform.'} {'id': 'GOLD', 'title': 'Exchange Gold', 'description': 'Lose 26-44 Gold. Procure 2 random Potions.'}, {'id': 'HUG', 'title': 'Hug the Tree', 'description': 'Lose 9 HP. Choose a card to Transform.'}
- Pages: {'id': 'GOLD', 'description': 'You scatter some gold at the base of the tree and two of the clay vessels drop to the floor soundlessly.\n\nThey break open, and contain perfectly intact potions within.\n\nYou nab the potions and flee.'}, {'id': 'HUG', 'description': 'The whispering compels you to give it gold but you resist and give the tree a big hug instead!\n\nIt thrashes about, scratching you with its branches, but eventually calms down. The tree-hugging experience transforms you.\n\n...make hug.....?'}, {'id': 'INITIAL', 'description': 'Making your way through a hollow of dead trees you happen upon a single bone-white tree. Clay baubles hang off its branches, which curve inward like protective ribs.\n\nSuch a creepy tree. It whispers.\n\n...make exchange.....', 'options': [{'id': 'GOLD', 'title': 'Exchange Gold', 'description': 'Lose 50 Gold. Procure 2 random Potions.'}, {'id': 'HUG', 'title': 'Hug the Tree', 'description': 'Lose 9 HP. Choose a card to Transform.'}]} {'id': 'GOLD', 'description': 'You scatter some gold at the base of the tree and two of the clay vessels drop to the floor soundlessly.\n\nThey break open, and contain perfectly intact potions within.\n\nYou nab the potions and flee.'}, {'id': 'HUG', 'description': 'The whispering compels you to give it gold but you resist and give the tree a big hug instead!\n\nIt thrashes about, scratching you with its branches, but eventually calms down. The tree-hugging experience transforms you.\n\n...make hug.....?'}, {'id': 'INITIAL', 'description': 'Making your way through a hollow of dead trees you happen upon a single bone-white tree. Clay baubles hang off its branches, which curve inward like protective ribs.\n\nSuch a creepy tree. It whispers.\n\n...make exchange.....', 'options': [{'id': 'GOLD', 'title': 'Exchange Gold', 'description': 'Lose 26-44 Gold. Procure 2 random Potions.'}, {'id': 'HUG', 'title': 'Hug the Tree', 'description': 'Lose 9 HP. Choose a card to Transform.'}]}
- Preconditions: Requires 50+ gold Requires 44+ gold
القدرات
+1 مضاف-1 محذوف~1 معدّل
مضاف (1)
- وقت مُستعارType: Debuff
تمت الإزالة (1)
- Blade of Ink
معدّل (1)
- Grasp
- Description: The first card you play each turn costs 1 additional 1 Energy. Whenever you play a card, lose 1 Energy.
الأعباء
7 → 8+1 مضاف
مضاف (1)
- Weighted
