Slay the Spire 2 (STS2) v0.98.0-beta Yama Notları
Slay the Spire 2 is out NOW in Early Access!!
+1 eklendi-2 kaldırıldı~159 değişti
Resmi yama notları
The Spire has finally reawakened.
Slay the Spire 2, the long awaited sequel to the original genre-defining roguelike deckbuilder, is available now on Steam Early Access!
https://store.steampowered.com/app/2868840/Slay_the_Spire_2/
We're so excited for you all to see for yourselves what we've been working on for the past 5 years. If you've been keeping up with our monthly Neowsletters, you already know that this reawakened Spire has a LOT of new features and content compared to the one you may already know, but there's plenty more to discover and much more on the way. For more info, you can check out our FAQ.
For those who have never ventured into the Spire before, you don't need any prior experience with Slay the Spire 1 to enjoy what Slay the Spire 2 has to offer. Now is a great time to dive right in and ascend the Spire, either on your own or—this time around—with your friends!
About Slay the Spire 2
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets. Make allies of the most ancient of the Spire’s residents, encounter all-new environments, defeat formidable foes, and uncover fragments of the Spire’s past as you ascend it again and again.
Also, while you can always choose to brave the ascent on your own, up to 4 players can now team up to face the Spire’s challenges together in an all-new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!
About Early Access
The Spire truly is ever-changing… in more ways than one. While Slay the Spire 2 already has more content than Slay the Spire 1, even more content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access.
We don't have a specific timeline to share with you all, but we'll be sure to keep you regularly updated and give you peeks behind the development curtain. Your feedback (as well as your fanart and memes) will be invaluable throughout this process, just as it was with the first game. This time, you'll be able to submit your feedback and bug reports in-game! Join the journey now to be a part of the Spire’s next evolution.
Slay the Spire 2, the long awaited sequel to the original genre-defining roguelike deckbuilder, is available now on Steam Early Access!
https://store.steampowered.com/app/2868840/Slay_the_Spire_2/
We're so excited for you all to see for yourselves what we've been working on for the past 5 years. If you've been keeping up with our monthly Neowsletters, you already know that this reawakened Spire has a LOT of new features and content compared to the one you may already know, but there's plenty more to discover and much more on the way. For more info, you can check out our FAQ.
For those who have never ventured into the Spire before, you don't need any prior experience with Slay the Spire 1 to enjoy what Slay the Spire 2 has to offer. Now is a great time to dive right in and ascend the Spire, either on your own or—this time around—with your friends!
About Slay the Spire 2
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets. Make allies of the most ancient of the Spire’s residents, encounter all-new environments, defeat formidable foes, and uncover fragments of the Spire’s past as you ascend it again and again.
Also, while you can always choose to brave the ascent on your own, up to 4 players can now team up to face the Spire’s challenges together in an all-new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!
About Early Access
The Spire truly is ever-changing… in more ways than one. While Slay the Spire 2 already has more content than Slay the Spire 1, even more content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access.
We don't have a specific timeline to share with you all, but we'll be sure to keep you regularly updated and give you peeks behind the development curtain. Your feedback (as well as your fanart and memes) will be invaluable throughout this process, just as it was with the first game. This time, you'll be able to submit your feedback and bug reports in-game! Join the journey now to be a part of the Spire’s next evolution.
Oyun verisi değişiklikleri
Kartlar
~14 değişti
Değiştirildi (14)
- Uyarlayıcı Saldırı
- Description: Deal 18 damage. Add a 01 Energy copy of this card into your Discard P... Deal 18 damage. Add a 01 Energy copy of this card to your Discard Pil...
- Upgrade description: Deal 23 damage. Add a 01 Energy copy of this card into your Discard P... Deal 23 damage. Add a 01 Energy copy of this card to your Discard Pil...
- Şekle Sok
- Vars: 3 fields 3 fields
- Upgrade: 3 fields 3 fields
- Description: Deal 5 damage. Forge X. Forges an additional 5 for ... Deal 10 damage. Forge X. Forges an additional 5 for...
- Damage: 5 10
- Upgrade description: Deal 7 damage. Forge X. Forges an additional 7 for ... Deal 11 damage. Forge X. Forges an additional 7 for...
- Ani Hamle
- Description raw: This turn, your next {Skills:plural:Skill is|{:diff()} Skills are} played an ... This turn, your next{IfUpgraded:show: 2} {Skills:plural:Skill is|Skills are} ...
- Şeytani Kalkan
- Cost: 0 1
- Vars: 3 fields 2 fields
- Description: Lose 1 HP. Give another player Block equal to your Block... Give another player Block equal to your Block.
- Hp loss: 1 none
- Savaş Ver
- Description: Gain 13 Block. Add 2 Wounds into your Discard... Gain 13 Block. Add 2 Wounds to your Discard P...
- Upgrade description: Gain 17 Block. Add 2 Wounds into your Discard... Gain 17 Block. Add 2 Wounds to your Discard P...
- Hokkabazlık
- Description: Add a copy of the third Attack you play each turn into your ... Add a copy of the third Attack you play each turn to your ...
- Bıçak Tuzağı
- Cost: 2 3
- Type key: Skill Attack
- Vars: 2 fields 1 fields
- Type: Skill Attack
- Upgrade: 1 fields 1 fields
- Description: Play every Shiv in your Exhaust Pile on the enemy. Deal 11 damage. Play every Shiv in your Exhaust Pile...
- Damage: 0 11
- Upgrade description: Upgrade and play every Shiv in your Exhaust P... Deal 13 damage. Upgrade and play every Shiv in your...
- Yükselt
- Vars: 1 fields 1 fields
- Block: 11 10
- Description: Give another player 11 Block. Give another player 10 Block.
- Upgrade description: Give another player 16 Block. Give another player 15 Block.
- Çılgın Bilim
- Type variants: 3 fields 3 fields
- İvme Saldırısı
- Description: Deal 10 damage. Reduce this card's cost to 0 1 Energy. Deal 10 damage. Reduce this card's cost to 0.
- Upgrade description: Deal 13 damage. Reduce this card's cost to 0 1 Energy. Deal 13 damage. Reduce this card's cost to 0.
- Cinayet
- Cost: 3 2
- Upgrade: 1 fields 1 fields
- Salgın
- Powers applied: {'power': 'Outbreak', 'amount': 11, 'power_key': 'Outbreak'} {'power': 'Outbreak', 'amount': 15, 'power_key': 'Outbreak'}
- Vars: 3 fields 3 fields
- Upgrade: 1 fields 1 fields
- Description: Every 3 times you apply Poison, deal 11 damage to ALL enemies. Every 3 times you apply Poison, deal 15 damage to ALL enemies.
- Upgrade description: Every 3 times you apply Poison, deal 15 damage to ALL enemies. Every 3 times you apply Poison, deal 20 damage to ALL enemies.
- Roket Yumruğu
- Description: Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card'... Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card'...
- Upgrade description: Deal 14 damage. Draw 2 cards. When a Status card is created, reduce this card... Deal 14 damage. Draw 2 cards. When a Status card is created, reduce this card...
- Ayrıştırma
- Description: Deal 13 damage. Add a Soul into your Draw Pile, ... Deal 13 damage. Add a Soul to your Draw Pile, ...
- Upgrade description: Deal 18 damage. Add a Soul into your Draw Pile, ... Deal 18 damage. Add a Soul to your Draw Pile, ...
Karakterler
~1 değişti
Değiştirildi (1)
- Arıza
- Quotes: 8 fields 8 fields
Kalıntılar
~13 değişti
Değiştirildi (13)
- Büyük Şapka
- Description: At the start of each combat, add 2 random Ethereal ... At the start of each combat, add 2 random Ethereal ...
- Kocamaaan Sarılma
- Description: Upon pickup, remove 4 cards from your Deck. Wheneve... Upon pickup, remove 4 cards from your Deck. Wheneve...
- Yanan Çubuklar
- Description: The first time each combat you Exhaust a Skill, add a copy of it... The first time each combat you Exhaust a Skill, add a copy of it...
- Seçim Paradoksu
- Description: At the start of each combat, add 1 of 5 random card... At the start of each combat, add 1 of 5 random card...
- Arbalet
- Description: At the start of your turn, add a random Attack into your H... At the start of your turn, add a random Attack to your Han...
- Cenaze Maskesi
- Description: At the start of each combat, add 3 Souls into your ... At the start of each combat, add 3 Souls to your ...
- Devasa Parşömen
- Description: Upon pickup, choose 1 of 3 Multiplayer Cards... Upon pickup, choose 1 of 3 Multiplayer Colorl...
- Ninja Parşömeni
- Description: At the start of each combat, add 3 Shivs into your ... At the start of each combat, add 3 Shivs to your ...
- Turuncu Hamur
- Description: At the start of each combat, add 2 random Colorless cards into y... At the start of each combat, add 2 random Colorless cards to you...
- Güç Hücresi
- Description: At the start of each combat, add 2 zero-cost cards from your ... At the start of each combat, add 2 zero-cost cards from your ...
- Işıltılı İnci
- Description: At the start of each combat, add 1 Luminesce into y... At the start of each combat, add 1 Luminesce to you...
- Gökkuşağı Yüzüğü
- Description: The first time you play an Attack, Skill, and Power each turn, gain 1... Whenever you play an Attack, Skill, and Power in a single turn, gain 1...
- Sinir Bozan Bilmece Kutusu
- Description: At the start of each combat, add a random card into your Hand. I... At the start of each combat, add a random card to your Hand. It ...
Canavarlar
~104 değişti
Değiştirildi (104)
- Mimar
- Encounters: {'encounter_id': 'THE_ARCHITECT_EVENT_ENCOUNTER', 'encounter_name': 'The Architect', 'room_type': 'Monster', 'act': None, 'is_weak': False} none
- Suikastçı Yağmacı
- Encounters: {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Baltabot
- Encounters: {'encounter_id': 'AXEBOTS_NORMAL', 'encounter_name': 'Bot Buddies', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Baltalı Yağmacı
- Encounters: {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Savaş Dostu V1.0
- Encounters: {'encounter_id': 'BATTLEWORN_DUMMY_EVENT_ENCOUNTER', 'encounter_name': 'Battleworn Dummy', 'room_type': 'Monster', 'act': None, 'is_weak': False} none
- Savaş Dostu V2.0
- Encounters: {'encounter_id': 'BATTLEWORN_DUMMY_EVENT_ENCOUNTER', 'encounter_name': 'Battleworn Dummy', 'room_type': 'Monster', 'act': None, 'is_weak': False} none
- Savaş Dostu V3.0
- Encounters: {'encounter_id': 'BATTLEWORN_DUMMY_EVENT_ENCOUNTER', 'encounter_name': 'Battleworn Dummy', 'room_type': 'Monster', 'act': None, 'is_weak': False} none
- Çanakböceği (Yumurta)
- Encounters: {'encounter_id': 'BOWLBUGS_NORMAL', 'encounter_name': 'Bowlbug Swarm', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'BOWLBUGS_WEAK', 'encounter_name': 'Bowlbugs', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True}, {'encounter_id': 'TUNNELER_NORMAL', 'encounter_name': 'Tunneling Twosome', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Çanakböceği (Nektar)
- Encounters: {'encounter_id': 'BOWLBUGS_NORMAL', 'encounter_name': 'Bowlbug Swarm', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'BOWLBUGS_WEAK', 'encounter_name': 'Bowlbugs', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True} none
- Çanakböceği (Taş)
- Encounters: {'encounter_id': 'BOWLBUGS_NORMAL', 'encounter_name': 'Bowlbug Swarm', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'BOWLBUGS_WEAK', 'encounter_name': 'Bowlbugs', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True}, {'encounter_id': 'SLUMBERING_BEETLE_NORMAL', 'encounter_name': 'Slumber Party', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Çanakböceği (İpek)
- Encounters: {'encounter_id': 'BOWLBUGS_NORMAL', 'encounter_name': 'Bowlbug Swarm', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'SLUMBERING_BEETLE_NORMAL', 'encounter_name': 'Slumber Party', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'TUNNELER_NORMAL', 'encounter_name': 'Tunneling Twosome', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Vahşi Yağmacı
- Encounters: {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Mazinin Heykeli
- Encounters: {'encounter_id': 'BYGONE_EFFIGY_ELITE', 'encounter_name': 'Bygone Effigy', 'room_type': 'Elite', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Min hp ascension: 132 127
- Min hp: 127 123
- Guşdeniz
- Encounters: {'encounter_id': 'BYRDONIS_ELITE', 'encounter_name': 'Byrdonis', 'room_type': 'Elite', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Damage values: 2 fields 2 fields
- Moves: {'id': 'PECK', 'name': 'Peck', 'intent': 'Attack', 'damage': {'normal': 3, 'ascension': 4, 'hit_count': 3, 'hit_count_ascension': 3}}, {'id': 'SWOOP', 'name': 'Swoop', 'intent': 'Attack', 'damage': {'normal': 16, 'ascension': 18}} {'id': 'PECK', 'name': 'Peck', 'intent': 'Attack', 'damage': {'normal': 3, 'ascension': 4, 'hit_count': 3, 'hit_count_ascension': 3}}, {'id': 'SWOOP', 'name': 'Swoop', 'intent': 'Attack', 'damage': {'normal': 16, 'ascension': 17}}
- Taşlaşmış Tarikatçı
- Encounters: {'encounter_id': 'CULTISTS_NORMAL', 'encounter_name': 'Cultists', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}, {'encounter_id': 'TOADPOLES_NORMAL', 'encounter_name': 'Underdocks Wildlife', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- Mukaddes Yaratık
- Encounters: {'encounter_id': 'CEREMONIAL_BEAST_BOSS', 'encounter_name': 'Ceremonial Beast', 'room_type': 'Boss', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Damage values: 3 fields 3 fields
- Moves: 6 items 6 items
- Çiğneyici
- Encounters: {'encounter_id': 'CHOMPERS_NORMAL', 'encounter_name': 'An Automaton Pair', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Ceset Yiyen Sümüklü Böcek
- Encounters: {'encounter_id': 'CORPSE_SLUGS_NORMAL', 'encounter_name': 'Many Corpse Slugs', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}, {'encounter_id': 'CORPSE_SLUGS_WEAK', 'encounter_name': 'Corpse Slugs', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': True} none
- Arbaletli Yağmacı
- Encounters: {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Ezici
- Encounters: {'encounter_id': 'KAISER_CRAB_BOSS', 'encounter_name': 'Kaiser Crab', 'room_type': 'Boss', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Kübiks Yapı
- Encounters: {'encounter_id': 'CONSTRUCT_MENAGERIE_NORMAL', 'encounter_name': 'Construct Menagerie', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}, {'encounter_id': 'CUBEX_CONSTRUCT_NORMAL', 'encounter_name': 'Cubex Construct', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Islak Tarikatçi
- Encounters: {'encounter_id': 'CULTISTS_NORMAL', 'encounter_name': 'Cultists', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- Decimillipede Segment (Back)
- Encounters: {'encounter_id': 'DECIMILLIPEDE_ELITE', 'encounter_name': 'The Decimillipede', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Decimillipede Segment (Front)
- Encounters: {'encounter_id': 'DECIMILLIPEDE_ELITE', 'encounter_name': 'The Decimillipede', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Decimillipede Segment (Middle)
- Encounters: {'encounter_id': 'DECIMILLIPEDE_ELITE', 'encounter_name': 'The Decimillipede', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Kendini Adamış Heykeltıraş
- Encounters: {'encounter_id': 'DEVOTED_SCULPTOR_WEAK', 'encounter_name': 'Devoted Sculptor', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': True} none
- Door
- Encounters: {'encounter_id': 'DOORMAKER_BOSS', 'encounter_name': 'The Doormaker', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Doormaker
- Encounters: {'encounter_id': 'DOORMAKER_BOSS', 'encounter_name': 'The Doormaker', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Damage values: 2 fields 2 fields
- Moves: {'id': 'WHAT_IS_IT', 'name': 'What Is It', 'intent': 'Stun'}, {'id': 'BEAM', 'name': 'Beam', 'intent': 'Attack', 'damage': {'normal': 31, 'ascension': 34}}, {'id': 'GET_BACK_IN', 'name': 'Get Back In', 'intent': 'Attack + Buff + Escape', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 5}], 'damage': {'normal': 40, 'ascension': 45}} {'id': 'WHAT_IS_IT', 'name': 'What Is It', 'intent': 'Stun'}, {'id': 'BEAM', 'name': 'Beam', 'intent': 'Attack', 'damage': {'normal': 29, 'ascension': 33}}, {'id': 'GET_BACK_IN', 'name': 'Get Back In', 'intent': 'Attack + Buff + Escape', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 5}], 'damage': {'normal': 35, 'ascension': 40}}
- Böcek Büyücüsü
- Encounters: {'encounter_id': 'ENTOMANCER_ELITE', 'encounter_name': 'Entomancer', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Zırhkabuk
- Encounters: {'encounter_id': 'EXOSKELETONS_NORMAL', 'encounter_name': 'Many Exoskeletons', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'EXOSKELETONS_WEAK', 'encounter_name': 'Exoskeletons', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True} none
- Dişli Göz
- Encounters: {'encounter_id': 'FOGMOG_NORMAL', 'encounter_name': 'Fogmog', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- İmalatçı
- Encounters: {'encounter_id': 'FABRICATOR_NORMAL', 'encounter_name': 'Fabricator', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Tüccar???
- Encounters: {'encounter_id': 'FAKE_MERCHANT_EVENT_ENCOUNTER', 'encounter_name': 'The Merchant???', 'room_type': 'Monster', 'act': None, 'is_weak': False} none
- Şişko Gremlin
- Encounters: {'encounter_id': 'GREMLIN_MERC_NORMAL', 'encounter_name': 'Two Gremlins in a Trenchcoat', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- Gürzlü Şövalye
- Encounters: {'encounter_id': 'KNIGHTS_ELITE', 'encounter_name': 'Knight Gang', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Sinekonyum
- Encounters: {'encounter_id': 'FLYCONID_NORMAL', 'encounter_name': 'Shroom and Slime', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SNAPPING_JAXFRUIT_NORMAL', 'encounter_name': 'Overgrowth Flora', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Gaztar
- Encounters: {'encounter_id': 'FOGMOG_NORMAL', 'encounter_name': 'Fogmog', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Pusan Fosil
- Encounters: {'encounter_id': 'FOSSIL_STALKER_NORMAL', 'encounter_name': 'Fossil Stalker', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- Kurbağa Şövalye
- Encounters: {'encounter_id': 'FROG_KNIGHT_NORMAL', 'encounter_name': 'Frog Knight', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Tüylü Müylü Sürüngen
- Encounters: {'encounter_id': 'FUZZY_WURM_CRAWLER_WEAK', 'encounter_name': 'Fuzzy Wurm Crawler', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'OVERGROWTH_CRAWLERS', 'encounter_name': 'Overgrowth Crawlers', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Gaz Bombası
- Encounters: {'encounter_id': 'LIVING_FOG_NORMAL', 'encounter_name': 'Evil Gas', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- Küre Kafa
- Encounters: {'encounter_id': 'GLOBE_HEAD_NORMAL', 'encounter_name': 'A Lone Globe Head', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Gremlin Paralı Asker
- Encounters: {'encounter_id': 'GREMLIN_MERC_NORMAL', 'encounter_name': 'Two Gremlins in a Trenchcoat', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- Lanetli Gemi
- Encounters: {'encounter_id': 'HAUNTED_SHIP_NORMAL', 'encounter_name': 'Haunted Ship', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- Avcı Katili
- Encounters: {'encounter_id': 'HUNTER_KILLER_NORMAL', 'encounter_name': 'Hunter Killer', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- İstila Edilmiş Prizma
- Encounters: {'encounter_id': 'INFESTED_PRISMS_ELITE', 'encounter_name': 'Infested Prism', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Mürekkepçik
- Encounters: {'encounter_id': 'INKLETS_NORMAL', 'encounter_name': 'Inklets', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Kabile Üyesi
- Encounters: {'encounter_id': 'THE_KIN_BOSS', 'encounter_name': 'The Kin', 'room_type': 'Boss', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Kabile Şamanı
- Encounters: {'encounter_id': 'THE_KIN_BOSS', 'encounter_name': 'The Kin', 'room_type': 'Boss', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Bilgi Şeytanı
- Encounters: {'encounter_id': 'KNOWLEDGE_DEMON_BOSS', 'encounter_name': 'Knowledge Demon', 'room_type': 'Boss', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Anne Lagavulin
- Encounters: {'encounter_id': 'LAGAVULIN_MATRIARCH_BOSS', 'encounter_name': 'Lagavulin Matriarch', 'room_type': 'Boss', 'act': 'Underdocks', 'is_weak': False} none
- Yaprak Balçık (O)
- Encounters: {'encounter_id': 'FLYCONID_NORMAL', 'encounter_name': 'Shroom and Slime', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_NORMAL', 'encounter_name': 'Swarm of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_WEAK', 'encounter_name': 'Group of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Yaprak Balçık (K)
- Encounters: {'encounter_id': 'SLIMES_NORMAL', 'encounter_name': 'Swarm of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_WEAK', 'encounter_name': 'Group of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Yaşayan Sis
- Encounters: {'encounter_id': 'LIVING_FOG_NORMAL', 'encounter_name': 'Evil Gas', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- Yaşayan Kalkan
- Encounters: {'encounter_id': 'TURRET_OPERATOR_WEAK', 'encounter_name': 'Turret Operator', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': True} none
- Bitlerin Atası
- Encounters: {'encounter_id': 'LOUSE_PROGENITOR_NORMAL', 'encounter_name': 'Louse Progenitor', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Büyücü Şövalye
- Encounters: {'encounter_id': 'KNIGHTS_ELITE', 'encounter_name': 'Knight Gang', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Yırtançene
- Encounters: {'encounter_id': 'MAWLER_NORMAL', 'encounter_name': 'Mawler', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Meka Şövalye
- Encounters: {'encounter_id': 'MECHA_KNIGHT_ELITE', 'encounter_name': 'Mecha Knight', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Gizemli Şövalye
- Encounters: {'encounter_id': 'MYSTERIOUS_KNIGHT_EVENT_ENCOUNTER', 'encounter_name': 'Mysterious Knight', 'room_type': 'Monster', 'act': None, 'is_weak': False} none
- Mayt
- Encounters: {'encounter_id': 'MYTES_NORMAL', 'encounter_name': 'Mass of Mytes', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Kemirbağa
- Encounters: {'encounter_id': 'NIBBITS_NORMAL', 'encounter_name': 'A Pair of Nibbits', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'NIBBITS_WEAK', 'encounter_name': 'A Lone Nibbit', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True} none
- Kuluçkopter
- Encounters: {'encounter_id': 'OVICOPTER_NORMAL', 'encounter_name': 'Ovicopter', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Yargıç Baykuş
- Encounters: {'encounter_id': 'OWL_MAGISTRATE_NORMAL', 'encounter_name': 'Owl Magistrate', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Bahçe Yılan Balığı
- Encounters: {'encounter_id': 'PHANTASMAL_GARDENERS_ELITE', 'encounter_name': 'Phantasmal Gardeners', 'room_type': 'Elite', 'act': 'Underdocks', 'is_weak': False} none
- Parazitli Gurbağa
- Encounters: {'encounter_id': 'PHROG_PARASITE_ELITE', 'encounter_name': 'Phrog Parasite', 'room_type': 'Elite', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Yumruklayan Yapı
- Encounters: {'encounter_id': 'CONSTRUCT_MENAGERIE_NORMAL', 'encounter_name': 'Construct Menagerie', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}, {'encounter_id': 'PUNCH_CONSTRUCT_NORMAL', 'encounter_name': 'Punch Construct', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}, {'encounter_id': 'PUNCH_OFF_EVENT_ENCOUNTER', 'encounter_name': 'Punch Constructs', 'room_type': 'Monster', 'act': None, 'is_weak': False} none
- Kraliçe
- Encounters: {'encounter_id': 'QUEEN_BOSS', 'encounter_name': 'Queen', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Roket
- Encounters: {'encounter_id': 'KAISER_CRAB_BOSS', 'encounter_name': 'Kaiser Crab', 'room_type': 'Boss', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Isırma Parşömeni
- Encounters: {'encounter_id': 'SCROLLS_OF_BITING_NORMAL', 'encounter_name': 'Many Scrolls of Biting', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}, {'encounter_id': 'SCROLLS_OF_BITING_WEAK', 'encounter_name': 'Scrolls of Biting', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': True} none
- Deniz Haydutu
- Encounters: {'encounter_id': 'SEAPUNK_WEAK', 'encounter_name': 'Seapunk', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': True} none
- Kanalizasyon İstiridyesi
- Encounters: {'encounter_id': 'SEWER_CLAM_NORMAL', 'encounter_name': 'Sewer Clam', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- Küçültücü Böcek
- Encounters: {'encounter_id': 'OVERGROWTH_CRAWLERS', 'encounter_name': 'Overgrowth Crawlers', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SHRINKER_BEETLE_WEAK', 'encounter_name': 'Shrinker Beetle', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True} none
- Saklanan Koloni
- Encounters: {'encounter_id': 'SKULKING_COLONY_ELITE', 'encounter_name': 'Skulking Colony', 'room_type': 'Elite', 'act': 'Underdocks', 'is_weak': False} none
- Balçıklanmış Vahşi Savaşçı
- Encounters: {'encounter_id': 'SLIMED_BERSERKER_NORMAL', 'encounter_name': 'Slimed Berserker', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Dikenli Boğucu
- Encounters: {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Çamurdöner
- Encounters: {'encounter_id': 'SLUDGE_SPINNER_WEAK', 'encounter_name': 'Sludge Spinner', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': True} none
- Uyuyan Böcek
- Encounters: {'encounter_id': 'SLUMBERING_BEETLE_NORMAL', 'encounter_name': 'Slumber Party', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Isıran Meyve
- Encounters: {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SNAPPING_JAXFRUIT_NORMAL', 'encounter_name': 'Overgrowth Flora', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Sinsi Gremlin
- Encounters: {'encounter_id': 'GREMLIN_MERC_NORMAL', 'encounter_name': 'Two Gremlins in a Trenchcoat', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- Ruh Baluğu
- Encounters: {'encounter_id': 'SOUL_FYSH_BOSS', 'encounter_name': 'Soul Fysh', 'room_type': 'Boss', 'act': 'Underdocks', 'is_weak': False} none
- Ruh Bileşiği
- Encounters: {'encounter_id': 'SOUL_NEXUS_ELITE', 'encounter_name': 'Soul Nexus', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Hayalet Şövalye
- Encounters: {'encounter_id': 'KNIGHTS_ELITE', 'encounter_name': 'Knight Gang', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Dikenli Kurbağa
- Encounters: {'encounter_id': 'SPINY_TOAD_NORMAL', 'encounter_name': 'Spiny Toad', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Korkunç Yılan Balığı
- Encounters: {'encounter_id': 'TERROR_EEL_ELITE', 'encounter_name': 'Terror Eel', 'room_type': 'Elite', 'act': 'Underdocks', 'is_weak': False} none
- Denek #C14
- Encounters: {'encounter_id': 'TEST_SUBJECT_BOSS', 'encounter_name': 'Test Subject', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Unutulmuş Olan
- Encounters: {'encounter_id': 'THE_LOST_AND_FORGOTTEN_NORMAL', 'encounter_name': 'Lost and Forgotten', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Doyumsuz
- Encounters: {'encounter_id': 'THE_INSATIABLE_BOSS', 'encounter_name': 'The Insatiable', 'room_type': 'Boss', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Kayıp Olan
- Encounters: {'encounter_id': 'THE_LOST_AND_FORGOTTEN_NORMAL', 'encounter_name': 'Lost and Forgotten', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Belirsiz
- Encounters: {'encounter_id': 'THE_OBSCURA_NORMAL', 'encounter_name': 'The Obscura', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Hırsız Çekirge
- Encounters: {'encounter_id': 'THIEVING_HOPPER_WEAK', 'encounter_name': 'Thieving Hopper', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True} none
- İribaş
- Encounters: {'encounter_id': 'TOADPOLES_NORMAL', 'encounter_name': 'Underdocks Wildlife', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}, {'encounter_id': 'TOADPOLES_WEAK', 'encounter_name': 'Toadpoles', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': True} none
- Meşale Kafalı Bileşim
- Encounters: {'encounter_id': 'QUEEN_BOSS', 'encounter_name': 'Queen', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Dayanıklı Yumurta
- Encounters: {'encounter_id': 'OVICOPTER_NORMAL', 'encounter_name': 'Ovicopter', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- İz Süren Yağmacı
- Encounters: {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Tünelci
- Encounters: {'encounter_id': 'TUNNELER_NORMAL', 'encounter_name': 'Tunneling Twosome', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'TUNNELER_WEAK', 'encounter_name': 'Tunneler', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True} none
- Taret Operatörü
- Encounters: {'encounter_id': 'TURRET_OPERATOR_WEAK', 'encounter_name': 'Turret Operator', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': True} none
- Dal Balçığı (O)
- Encounters: {'encounter_id': 'FLYCONID_NORMAL', 'encounter_name': 'Shroom and Slime', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_NORMAL', 'encounter_name': 'Swarm of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_WEAK', 'encounter_name': 'Group of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Dal Balçığı (K)
- Encounters: {'encounter_id': 'SLIMES_NORMAL', 'encounter_name': 'Swarm of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_WEAK', 'encounter_name': 'Group of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- İki Kuyruklu Fare
- Encounters: {'encounter_id': 'TWO_TAILED_RATS_NORMAL', 'encounter_name': 'Two-Tailed Rats', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- Vantom
- Encounters: {'encounter_id': 'VANTOM_BOSS', 'encounter_name': 'Vantom', 'room_type': 'Boss', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Sarmaşık Yığını
- Encounters: {'encounter_id': 'VINE_SHAMBLER_NORMAL', 'encounter_name': 'Vine Shambler', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Akarsu Devi
- Encounters: {'encounter_id': 'WATERFALL_GIANT_BOSS', 'encounter_name': 'Waterfall Giant', 'room_type': 'Boss', 'act': 'Underdocks', 'is_weak': False} none
- Kımıldak
- Encounters: {'encounter_id': 'DENSE_VEGETATION_EVENT_ENCOUNTER', 'encounter_name': 'Wrigglers', 'room_type': 'Monster', 'act': None, 'is_weak': False}, {'encounter_id': 'PHROG_PARASITE_ELITE', 'encounter_name': 'Phrog Parasite', 'room_type': 'Elite', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
İksirler
~10 değişti
Değiştirildi (10)
- Atak İksiri
- Description: Choose 1 of 3 random Attack cards to add into your ... Choose 1 of 3 random Attack cards to add to your ...
- Renksiz İksir
- Description: Choose 1 of 3 random Colorless cards to add into yo... Choose 1 of 3 random Colorless cards to add to your...
- Kozmik Karışım
- Description: Add 3 Upgraded Colorless cards into your Hand... Add 3 Upgraded Colorless cards to your Hand...
- Kurnazlık İksiri
- Description: Add 3 Upgraded Shivs into your Hand. Add 3 Upgraded Shivs to your Hand.
- Önsezi Damlası
- Description: Choose a card in your Draw Pile and add it into your Hand... Choose a card in your Draw Pile and add it to your Hand...
- Orobik Asit
- Description: Add a random Attack, Skill, and Power into your Hand. They're fr... Add a random Attack, Skill, and Power to your Hand. They're free...
- Hortlak Çömleği
- Description: Add 2 Souls into your Hand. Add 2 Souls to your Hand.
- Güç İksiri
- Description: Choose 1 of 3 random Power cards to add into your ... Choose 1 of 3 random Power cards to add to your ...
- Beceri İksiri
- Description: Choose 1 of 3 random Skill cards to add into your ... Choose 1 of 3 random Skill cards to add to your ...
- Deliliğin Dokunuşu
- Description: Choose a card in your Hand. It is free to play this combat. Choose a card in your Hand to cost 0 this combat.
Büyüler
~1 değişti
Değiştirildi (1)
- Vıcık Vıcık
- Applicable to: Defend cards none
Olaylar
~2 değişti
Değiştirildi (2)
- Fener Anahtar
- Pages: {'id': 'DONE', 'description': None, 'options': [{'id': 'RETURN_THE_KEY', 'title': 'RETURN_THE_KEY', 'description': 'The stranger thanks you for your help, and rewards you handsomely.'}]}, {'id': 'INITIAL', 'description': "You come upon a faintly glowing key and go to pick it up.\n\n“Been looking all over for that key! Now if you don't mind...”\n\n This person looks like bad news but maybe it's not good to be judgy.", 'options': [{'id': 'RETURN_THE_KEY', 'title': 'Return the Key', 'description': 'Gain 100 Gold.'}, {'id': 'KEEP_THE_KEY', 'title': 'Keep the Key', 'description': 'Fight to obtain the Key.'}]}, {'id': 'KEEP_THE_KEY', 'description': 'The stranger looks at you menacingly. It seems like only one of you is making it out of here with the key.', 'options': [{'id': 'FIGHT', 'title': 'Fight', 'description': ''}]} {'id': 'DONE', 'description': None, 'options': [{'id': 'RETURN_THE_KEY', 'title': 'RETURN_THE_KEY', 'description': 'The stranger thanks you for your help, and rewards you handsomely.'}]}, {'id': 'INITIAL', 'description': "You come upon a faintly glowing key and go to pick it up \n\n“Been looking all over for that key! Now if you don't mind...”\n\n This person looks like bad news but maybe it's not good to be judgy.", 'options': [{'id': 'RETURN_THE_KEY', 'title': 'Return the Key', 'description': 'Gain 100 Gold.'}, {'id': 'KEEP_THE_KEY', 'title': 'Keep the Key', 'description': 'Fight to obtain the Key.'}]}, {'id': 'KEEP_THE_KEY', 'description': 'The stranger looks at you menacingly. It seems like only one of you is making it out of here with the key.', 'options': [{'id': 'FIGHT', 'title': 'Fight', 'description': ''}]}
- Description: You come upon a faintly glowing key and go to pick it up. “Been looking all ... You come upon a faintly glowing key and go to pick it up “Been looking all ...
- Kurcalama Vakti
- Pages: {'id': 'CHOOSE_CARD_TYPE', 'description': '“What kind of tool will help you kill everyone?”', 'options': [{'id': 'ATTACK', 'title': 'Weapon', 'description': 'Make an Attack.'}, {'id': 'SKILL', 'title': 'Protector', 'description': 'Make a Skill.'}, {'id': 'POWER', 'title': 'Gadget', 'description': 'Make a Power.'}]}, {'id': 'CHOOSE_RIDER', 'description': '“Excellent choice! Now what should it DO?”\nThe scientist rubs her hands together with glee.', 'options': [{'id': 'SAPPING', 'title': 'Sapping', 'description': 'Apply 2 Weak. Apply 2 Vulnerable.'}, {'id': 'VIOLENCE', 'title': 'Violence', 'description': 'Hits 2 additional times.'}, {'id': 'CHOKING', 'title': 'Choking', 'description': 'Whenever you play a card this turn, the enemy loses 6 HP.'}, {'id': 'ENERGIZED', 'title': 'Energized', 'description': 'Gain 2 Energy.'}, {'id': 'WISDOM', 'title': 'Wisdom', 'description': 'Draw 3 cards.'}, {'id': 'CHAOS', 'title': 'Chaos', 'description': 'Add a random card into your Hand. It costs 0 1 Energy this turn.'}, {'id': 'EXPERTISE', 'title': 'Expertise', 'description': 'Gain 2 Strength. Gain 2 Dexterity.'}, {'id': 'CURIOUS', 'title': 'Curious', 'description': 'Powers cost 1 1 Energy less.'}, {'id': 'IMPROVEMENT', 'title': 'Improvement', 'description': 'At the end of combat, Upgrade a random card.'}]}, {'id': 'DONE', 'description': '“Whew! All done. This is for you! Now get out there and slaughter!!”\n\nLittle did you know, that scientist went on to create hundreds of weapons, resulting in several thousand deaths within the Spire.'}, {'id': 'INITIAL', 'description': 'Navigating through an endless sea of corpses, you find a mad scientist scavenging for various scraps.\n\n“Yes. Hi, hello! You look like a capable fighter... I need a tester for my next atrocity device! How about it?”', 'options': [{'id': 'CHOOSE_CARD_TYPE', 'title': 'Accept', 'description': 'Create a custom card to add to your Deck.'}]} {'id': 'CHOOSE_CARD_TYPE', 'description': '“What kind of tool will help you kill everyone?”', 'options': [{'id': 'ATTACK', 'title': 'Weapon', 'description': 'Make an Attack with a special effect. Deal 12 damage.'}, {'id': 'SKILL', 'title': 'Protector', 'description': 'Make a Skill with a special effect. Gain 8 Block.'}, {'id': 'POWER', 'title': 'Gadget', 'description': 'Make a Power with a special effect.'}]}, {'id': 'CHOOSE_RIDER', 'description': '“Excellent choice! Now what should it DO?”\nThe scientist rubs her hands together with glee.', 'options': [{'id': 'SAPPING', 'title': 'Sapping', 'description': 'Apply 2 Weak. Apply 2 Vulnerable.'}, {'id': 'VIOLENCE', 'title': 'Violence', 'description': 'Hits 2 additional times.'}, {'id': 'CHOKING', 'title': 'Choking', 'description': 'Whenever you play a card this turn, the enemy loses 6 HP.'}, {'id': 'ENERGIZED', 'title': 'Energized', 'description': 'Gain 2 Energy.'}, {'id': 'WISDOM', 'title': 'Wisdom', 'description': 'Draw 3 cards.'}, {'id': 'CHAOS', 'title': 'Chaos', 'description': 'Add a random card to your Hand. It costs 0 1 Energy this turn.'}, {'id': 'EXPERTISE', 'title': 'Expertise', 'description': 'Gain 2 Strength. Gain 2 Dexterity.'}, {'id': 'CURIOUS', 'title': 'Curious', 'description': 'Powers cost 1 1 Energy less.'}, {'id': 'IMPROVEMENT', 'title': 'Improvement', 'description': 'At the end of combat, Upgrade a random card.'}]}, {'id': 'DONE', 'description': '“Whew! All done. This is for you! Now get out there and slaughter!!”\n\nLittle did you know, that scientist went on to create hundreds of weapons, resulting in several thousand deaths within the Spire.'}, {'id': 'INITIAL', 'description': 'Navigating through an endless sea of corpses, you find a mad scientist scavenging for various scraps.\n\n“Yes. Hi, hello! You look like a capable fighter... I need a tester for my next atrocity device! How about it?”', 'options': [{'id': 'CHOOSE_CARD_TYPE', 'title': 'Accept', 'description': 'Create a custom card to add to your Deck.'}]}
Güçler
+1 eklendi-1 kaldırıldı~12 değişti
Eklendi (1)
- Psychic LinkType: Buff
Kaldırıldı (1)
Değiştirildi (12)
- Felaket
- Description: Whenever you play an Attack, add a random Attack into your Hand. Whenever you play an Attack, add a random Attack to your Hand.
- Boşluğun Çağrısı
- Description: At the start of your turn, add 1 random card into your Han... At the start of your turn, add 1 random card to your Hand...
- Ücretsiz Atak
- Description: Your next Attack costs 0 1 Energy. Your next Attack costs 0.
- Ücretsiz Güç
- Description: The next Power you play costs 0 1 Energy. The next Power you play costs 0.
- Ücretsiz Beceri
- Description: The next Skill you play costs 0 1 Energy. The next Skill you play costs 0.
- Uyarıcı
- Description: Powers are afflicted with Galvanized. Powers are afflicted with Galvanic.
- Merhaba Dünya
- Description: At the start of your turn, add 1 random Common card into your ... At the start of your turn, add 1 random Common card to your ...
- Hokkabazlık
- Description: Add a copy of the third Attack you play each turn into your Hand. Add a copy of the third Attack you play each turn to your Hand.
- Kişisel Kovan
- Description: Whenever this enemy is hit by an Attack, add Dazed into your ... Whenever this enemy is hit by an Attack, add Dazed to your ...
- Gözcü Modu
- Description: At the start of your turn, add 1 Sweeping Gaze into... At the start of your turn, add 1 Sweeping Gaze to y...
- Spektrum Kayması
- Description: At the start of your turn, add 1 random Colorless card into your... At the start of your turn, add 1 random Colorless card to your ...
- Çaldı
- Description: Upon killing this enemy, the stolen card is returned. Upon killing this enemy, the stolen card is returned to your Hand.
Anahtar kelimeler
8 → 7-1 kaldırıldı
Kaldırıldı (1)
- Period
Illetler
~1 değişti
Değiştirildi (1)
- Uyarıcı
- Name: Galvanized Galvanic
Çağlar
~1 değişti
Değiştirildi (1)
- Underdocks
- Unlock info: Unlock by accumulating score. Kill all 3 Overgrowth Bosses to reveal this Epoch.
