Slay the Spire 2 (STS2) v0.103.0 Yama Notları
Beta Patch Notes - v0.103.0
+4 eklendi~150 değişti
Resmi yama notları
Hey, Slayers! Casey here. This week's beta patch brings two major changes to how scoring works for the Daily Leaderboards!
First and foremost, the leaderboards will now only show your friends' scores. We'll add a way to view global scores later. In general, we don't really want to incorporate invasive anti-cheat protection into the game so it's sort of impossible for us to prevent people putting in the maximum score.
Secondly, no more magic numbers. While there's still points accrued for unlocking new cards and such, the score that's sent to the leaderboards and how it's sorted is based on whether you won, how many badges you accrued, and how quickly you finished the run (in that order). This should clarify why you did better on a Daily run compared to your friends.
Because the schema has changed, leaderboards between main branch and beta branch will be separate going forward. We'll eventually add more features like sorting and whatnot, but in the meantime, do let us know what you think of these changes! Apologies in advance for any bugs...
Now let's take a look at the rest of the updates, including updated art (like Nonupeipe above), some reworks and balance changes, a new Ironclad card, and new Neow relics (one of which may be very familiar to seasoned Slayers).
CONTENT AND BALANCE:
Hey everyone, Anthony here. This week I will be grouping balance and content changes together to better talk about how each section changes overall.
Ancients:
• Added new Neow relics:
• Neow's Bones: "Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck."
• Phial Holster: "Upon pickup, gain 1 potion slot and procure 2 random potions."
• Winged Boots: "You may ignore paths when choosing the next rooms to travel to 3 times."
We have three new Neow options you can choose from. I especially like adding more variety to Neow, so we will be looking to expand her set of relics even more over time.
Ironclad:
• Added new Ironclad card, Not Yet: "Rare - Skill - Cost 2 | Heal 10(13) HP. Exhaust."
• Deprecated Grapple card
• Changed Colossus card: rarity decreased from Rare -> Uncommon
This set of changes is directly aimed at improving Ironclad's survivability in a big way. Colossus moving to the Uncommon pool helps to lessen the need for Rare defensive options, and should also help Ironclad players that are missing out on Weak. To make room for an Uncommon Colossus, an existing Uncommon had to be cut. Grapple was too low impact (and redundant with Juggernaut) so it made the most sense to cut. Not Yet gives the Ironclad a much needed healing option.
Silent:
• Changed Acrobatics card: rarity increased from Common -> Uncommon
• Reworked Follow Through card: "Uncommon - Attack - Cost 1 | Deal 6(8) damage to ALL enemies. If the last card you played this turn was a Skill, apply 1(2) Weak to ALL enemies." -> "Common - Attack - Cost 1 | Deal 7(9) damage. If you have 5 or more other cards in your Hand, hits an additional time."
• Buffed Memento Mori card: base damage increased from 8(10) -> 9(11)
• Buffed Speedster card:
• Damage increased from 1(2) -> 2
• Upgrade changed from +1 damage -> Gains Innate
Acrobatics has consistently been a problem as a Common, completely dominating both win rates and pick rates. When compared to the other cards in its family: Skim, Parse, Glimmer, and Burning Pact, it stood out as the only Common. At Uncommon I expect it to still dominate pick rates, while giving me the breathing room to not overly nerf Sly cards, and in fact maybe even give Silent buffs. I will be watching to see how this change impacts her pool in particular this week. This is still an experiment, so it could be reverted if this change ultimately ends up being worse for the game.
Regent:
• Changed Regalite relic: now grants Block for any card created, not just Colorless cards
This change makes Regalite consistent with Arsenal, and gives more love to the Regent's Status-generating cards.
Enemies:
• Deprecated Tunneleing Twosome fight from the Hive
• Nerfed Living Fog: no longer increases the amount of bombs it spawns over time
• Nerfed Skulking Colony: HP decreased from 74(79) -> 70(75)
• Nerfed Byrdonis: HP decreased from 91(99)-94(99) -> 81(90)-84(90)
• Nerfed Doormaker:
• Overall damage numbers nerfed and moves moved around to better align with the doormaker powers
• No longer applies debuffs
• Gains less strength
Doormaker maintains his troublesome powers, but gets several changes to make the fight more manageable and feel less oppressive. Additionally, I have started focusing on removing some of the spikiness from Act 1, with the long term plan to shift some of the difficulty from Act 1 -> Act 3. The Skulking Colony change is hopefully the last for a while, as the minor HP adjustment allows killing it one turn earlier at Ascension 8.
ART:
• Added portrait art for the following cards:
• Adaptive Strike
• Shadow Shield
• Smokestack
• Bad Luck
• Outbreak
• Added new art for Nonupeipe Ancient background
• Added new art for the following Neow Ancient relics:
• Hefty Tablet
• Neow's Talisman
• Updated art for Osty in character select screen
USER INTERFACE & EXPERIENCE:
• Players on the beta branch now submit their scores to a separate beta-only leaderboard
• Added a scrollbar to the Run History screen
• Badges now show up in Run History screen
• Cleaned up the screen when loading a multiplayer Daily Run so that it matches the standard Daily Run screen
• Daily Leaderboards now show off floor, badge count, and time instead of score
• In multiplayer games, gold score is averaged out across all players to make score uploading consistent for the new schema
• Updated Leaderboard view in Game Over screen
• Leaderboards shown in the Game Over screen in Dailies now fit better
• Your name on the Leaderboards are now highlighted blue so you can more easily find yourself
• Reworded Spiraling Whirlpool event to explicitly state that it can only enchant a basic Strike or Defend
• Added wrapping navigation to Relic Inventory bar on controller
• Big divination button hotkey in Crystal Sphere event no longer uses deck view button on controller
WRITING:
• Archaic Tooth relic now properly says "Transform a starter card into an Ancient version" instead of "with an Ancient version".
• Flak Cannon card description now highlights "Status" in gold
• Flanking card now properly specifies that it only doubles attack damage
• Iteration, Rocket Punch, and Trash to Treasure card descriptions now say "Status" instead of "Status card"
• Pael's Tooth relic now says "Cards devoured" instead of "Cards in the Pot"
• Updated translations for various languages
• Fixed translation errors for the following languages:
• German
• Japanese
• Russian
• Updated credits
BUG FIXES:
General:
• Fixed a blackscreen-at-launch issue related to Steam crashing
• Fixed softlock related to opening a secret debug menu
• Fixed an issue where, if the player dragged a multi-target attack out of their hand, the damage amount previewed on the attack wouldn't include their Strength if some enemies had Vulnerable while others didn't
• "Ascension unlocked" text is no longer displayed in Daily/Custom runs
• Fixed leaderboards not being centered properly on non-standard aspect ratios
• Fixed cards in hand not being deselected when pressing the top panel hotkey button
• Fixed Merchant hand not initially hovering over the first card in the shop when on controller
• Players and enemies' maximum Block has been increased to 999,999,999
• Negative power amounts can no longer stack below -999,999,999
Silent:
• Fixed Blade of Ink card listing the generated Enchanted Shivs in the Run History combat rewards
• Fixed Knife Trap card causing the Exhaust Pile UI to display an incorrect number of cards
Regent:
• Fixed "to All enemies" not appearing in the Sovereign Blade Forge animation when playing Seeking Edge card
• Fixed Reflect card enchanted with Imbued wearing off before the player turn actually begins
Necrobinder:
• Fixed Borrowed Time+ card not having green text in the upgrade preview
• Fixed self-Doom killing the player if they kill the enemy via Stampede card first
Enemies:
• Fixed Knowledge Demon background music not playing finale when you defeat him
• Fixed Queen background music not ending if you kill her before the Amalgam
• Fixed missing Crossbow Ruby Raider fire animation
• Poison now always procs before The Insatiable tries to eat you
Events:
• Fixed being able to drink the fruit potion in the Stone of All Time event if you open the popup as the screen is fading out
Multiplayer:
• Fixed being able to play potions in multiplayer when you are dead
• Fixed Belt Buckle relic removing Dexterity if another player gets a potion from Alchemy card
• Fixed History Course relic playing Believe in You card before the start-of-turn Energy reset
• Fixed Smokestack power proccing off of other player's Statuses
• Fixed strange behavior after exiting the timeline via a Steam Invite
• Fixed some state divergences when using console commands in combat
• Fixed some instances of "unexpected noconnection packet" error
• Fixed state divergence related to upgrading a Monologue card enchanted with Royally Approved
• Fixed timing-based softlock related to Golden Compass relic
First and foremost, the leaderboards will now only show your friends' scores. We'll add a way to view global scores later. In general, we don't really want to incorporate invasive anti-cheat protection into the game so it's sort of impossible for us to prevent people putting in the maximum score.
Secondly, no more magic numbers. While there's still points accrued for unlocking new cards and such, the score that's sent to the leaderboards and how it's sorted is based on whether you won, how many badges you accrued, and how quickly you finished the run (in that order). This should clarify why you did better on a Daily run compared to your friends.
Because the schema has changed, leaderboards between main branch and beta branch will be separate going forward. We'll eventually add more features like sorting and whatnot, but in the meantime, do let us know what you think of these changes! Apologies in advance for any bugs...
Now let's take a look at the rest of the updates, including updated art (like Nonupeipe above), some reworks and balance changes, a new Ironclad card, and new Neow relics (one of which may be very familiar to seasoned Slayers).
CONTENT AND BALANCE:
Hey everyone, Anthony here. This week I will be grouping balance and content changes together to better talk about how each section changes overall.
Ancients:
• Added new Neow relics:
• Neow's Bones: "Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck."
• Phial Holster: "Upon pickup, gain 1 potion slot and procure 2 random potions."
• Winged Boots: "You may ignore paths when choosing the next rooms to travel to 3 times."
We have three new Neow options you can choose from. I especially like adding more variety to Neow, so we will be looking to expand her set of relics even more over time.
Ironclad:
• Added new Ironclad card, Not Yet: "Rare - Skill - Cost 2 | Heal 10(13) HP. Exhaust."
• Deprecated Grapple card
• Changed Colossus card: rarity decreased from Rare -> Uncommon
This set of changes is directly aimed at improving Ironclad's survivability in a big way. Colossus moving to the Uncommon pool helps to lessen the need for Rare defensive options, and should also help Ironclad players that are missing out on Weak. To make room for an Uncommon Colossus, an existing Uncommon had to be cut. Grapple was too low impact (and redundant with Juggernaut) so it made the most sense to cut. Not Yet gives the Ironclad a much needed healing option.
Silent:
• Changed Acrobatics card: rarity increased from Common -> Uncommon
• Reworked Follow Through card: "Uncommon - Attack - Cost 1 | Deal 6(8) damage to ALL enemies. If the last card you played this turn was a Skill, apply 1(2) Weak to ALL enemies." -> "Common - Attack - Cost 1 | Deal 7(9) damage. If you have 5 or more other cards in your Hand, hits an additional time."
• Buffed Memento Mori card: base damage increased from 8(10) -> 9(11)
• Buffed Speedster card:
• Damage increased from 1(2) -> 2
• Upgrade changed from +1 damage -> Gains Innate
Acrobatics has consistently been a problem as a Common, completely dominating both win rates and pick rates. When compared to the other cards in its family: Skim, Parse, Glimmer, and Burning Pact, it stood out as the only Common. At Uncommon I expect it to still dominate pick rates, while giving me the breathing room to not overly nerf Sly cards, and in fact maybe even give Silent buffs. I will be watching to see how this change impacts her pool in particular this week. This is still an experiment, so it could be reverted if this change ultimately ends up being worse for the game.
Regent:
• Changed Regalite relic: now grants Block for any card created, not just Colorless cards
This change makes Regalite consistent with Arsenal, and gives more love to the Regent's Status-generating cards.
Enemies:
• Deprecated Tunneleing Twosome fight from the Hive
• Nerfed Living Fog: no longer increases the amount of bombs it spawns over time
• Nerfed Skulking Colony: HP decreased from 74(79) -> 70(75)
• Nerfed Byrdonis: HP decreased from 91(99)-94(99) -> 81(90)-84(90)
• Nerfed Doormaker:
• Overall damage numbers nerfed and moves moved around to better align with the doormaker powers
• No longer applies debuffs
• Gains less strength
Doormaker maintains his troublesome powers, but gets several changes to make the fight more manageable and feel less oppressive. Additionally, I have started focusing on removing some of the spikiness from Act 1, with the long term plan to shift some of the difficulty from Act 1 -> Act 3. The Skulking Colony change is hopefully the last for a while, as the minor HP adjustment allows killing it one turn earlier at Ascension 8.
ART:
• Added portrait art for the following cards:
• Adaptive Strike
• Shadow Shield
• Smokestack
• Bad Luck
• Outbreak
• Added new art for Nonupeipe Ancient background
• Added new art for the following Neow Ancient relics:
• Hefty Tablet
• Neow's Talisman
• Updated art for Osty in character select screen
USER INTERFACE & EXPERIENCE:
• Players on the beta branch now submit their scores to a separate beta-only leaderboard
• Added a scrollbar to the Run History screen
• Badges now show up in Run History screen
• Cleaned up the screen when loading a multiplayer Daily Run so that it matches the standard Daily Run screen
• Daily Leaderboards now show off floor, badge count, and time instead of score
• In multiplayer games, gold score is averaged out across all players to make score uploading consistent for the new schema
• Updated Leaderboard view in Game Over screen
• Leaderboards shown in the Game Over screen in Dailies now fit better
• Your name on the Leaderboards are now highlighted blue so you can more easily find yourself
• Reworded Spiraling Whirlpool event to explicitly state that it can only enchant a basic Strike or Defend
• Added wrapping navigation to Relic Inventory bar on controller
• Big divination button hotkey in Crystal Sphere event no longer uses deck view button on controller
WRITING:
• Archaic Tooth relic now properly says "Transform a starter card into an Ancient version" instead of "with an Ancient version".
• Flak Cannon card description now highlights "Status" in gold
• Flanking card now properly specifies that it only doubles attack damage
• Iteration, Rocket Punch, and Trash to Treasure card descriptions now say "Status" instead of "Status card"
• Pael's Tooth relic now says "Cards devoured" instead of "Cards in the Pot"
• Updated translations for various languages
• Fixed translation errors for the following languages:
• German
• Japanese
• Russian
• Updated credits
BUG FIXES:
General:
• Fixed a blackscreen-at-launch issue related to Steam crashing
• Fixed softlock related to opening a secret debug menu
• Fixed an issue where, if the player dragged a multi-target attack out of their hand, the damage amount previewed on the attack wouldn't include their Strength if some enemies had Vulnerable while others didn't
• "Ascension unlocked" text is no longer displayed in Daily/Custom runs
• Fixed leaderboards not being centered properly on non-standard aspect ratios
• Fixed cards in hand not being deselected when pressing the top panel hotkey button
• Fixed Merchant hand not initially hovering over the first card in the shop when on controller
• Players and enemies' maximum Block has been increased to 999,999,999
• Negative power amounts can no longer stack below -999,999,999
Silent:
• Fixed Blade of Ink card listing the generated Enchanted Shivs in the Run History combat rewards
• Fixed Knife Trap card causing the Exhaust Pile UI to display an incorrect number of cards
Regent:
• Fixed "to All enemies" not appearing in the Sovereign Blade Forge animation when playing Seeking Edge card
• Fixed Reflect card enchanted with Imbued wearing off before the player turn actually begins
Necrobinder:
• Fixed Borrowed Time+ card not having green text in the upgrade preview
• Fixed self-Doom killing the player if they kill the enemy via Stampede card first
Enemies:
• Fixed Knowledge Demon background music not playing finale when you defeat him
• Fixed Queen background music not ending if you kill her before the Amalgam
• Fixed missing Crossbow Ruby Raider fire animation
• Poison now always procs before The Insatiable tries to eat you
Events:
• Fixed being able to drink the fruit potion in the Stone of All Time event if you open the popup as the screen is fading out
Multiplayer:
• Fixed being able to play potions in multiplayer when you are dead
• Fixed Belt Buckle relic removing Dexterity if another player gets a potion from Alchemy card
• Fixed History Course relic playing Believe in You card before the start-of-turn Energy reset
• Fixed Smokestack power proccing off of other player's Statuses
• Fixed strange behavior after exiting the timeline via a Steam Invite
• Fixed some state divergences when using console commands in combat
• Fixed some instances of "unexpected noconnection packet" error
• Fixed state divergence related to upgrading a Monologue card enchanted with Royally Approved
• Fixed timing-based softlock related to Golden Compass relic
Oyun verisi değişiklikleri
Kartlar
576 → 577+1 eklendi~53 değişti
Eklendi (1)
- Henüz OlmazCost: 2 · Type: Skill · Rarity: Rare
Değiştirildi (53)
- Akrobasi
- Rarity: Common Uncommon
- Rarity key: Common Uncommon
- Öngör
- Compendium order: 92 91
- Ters Takla
- Compendium order: 93 92
- Sırtından Bıçakla
- Compendium order: 112 113
- Bıçak Dansı
- Compendium order: 94 93
- Bulanıklık
- Compendium order: 113 114
- Seken Şişe
- Compendium order: 114 115
- Baloncuk Baloncuk
- Compendium order: 115 116
- Hesaplı Risk
- Compendium order: 116 117
- Casusluk
- Compendium order: 95 94
- Devasa
- Rarity: Rare Uncommon
- Rarity key: Rare Uncommon
- Büyük Yangın
- Compendium order: 64 63
- Kızıl Pelerin
- Compendium order: 65 64
- Eziyet
- Compendium order: 66 65
- Hançer Yağmuru
- Compendium order: 96 95
- Hançer Fırlatma
- Compendium order: 97 96
- Karanlık Kucaklama
- Compendium order: 67 66
- Atıl
- Compendium order: 117 118
- Ölümcül Zehir
- Compendium order: 98 97
- Saptır
- Compendium order: 99 98
- Şeytani Kalkan
- Compendium order: 28 29
- Şeytan Formu
- Compendium order: 68 67
- Sök
- Compendium order: 29 30
- Sıyrılıp Yuvarlan
- Compendium order: 100 99
- Üstünlük Kur
- Compendium order: 30 31
- Savaş Davulu
- Compendium order: 31 32
- Kaçış Planı
- Compendium order: 118 119
- Kem Göz
- Compendium order: 32 33
- Çatışma Kapıda
- Compendium order: 33 34
- Uzmanlık
- Compendium order: 119 120
- Açığa Çıkar
- Compendium order: 120 121
- Beslen
- Compendium order: 69 68
- Acıya Kayıtsız
- Compendium order: 34 35
- Zebani Ateşi
- Compendium order: 70 69
- Savaş Benimle!
- Compendium order: 35 36
- Bitirici
- Compendium order: 121 122
- Uçaksavar
- Upgrade description: Exhaust ALL your Status cards. Deal 11 damage to a ... Exhaust ALL your Status cards. Deal 11 damage to a random enemy ...
- Description: Exhaust ALL your Status cards. Deal 8 damage to a r... Exhaust ALL your Status cards. Deal 8 damage to a random enemy f...
- Alev Bariyeri
- Compendium order: 36 37
- Kuşatma
- Description: The enemy takes double damage from other players this turn. The enemy takes double attack damage from other players this turn.
- İğneler
- Compendium order: 123 124
- Geri Salto
- Compendium order: 101 100
- Follow Through
- Damage: 6 7
- Rarity: Uncommon Common
- Rarity key: Uncommon Common
- Upgrade description: Deal 8 damage to ALL enemies. If the last card you played this turn was a Ski... Deal 9 damage. If you have 5 or more other cards in your Hand, h...
- Vars: 3 fields 2 fields
- Description: Deal 6 damage to ALL enemies. If the last card you played this turn was a Ski... Deal 7 damage. If you have 5 or more other cards in your Hand, h...
- Upgrade: 2 fields 1 fields
- Target: AllEnemies AnyEnemy
- Powers applied: {'power': 'Weak', 'amount': 1, 'power_key': 'Weak'} none
- Unutulmuş Ritüel
- Compendium order: 37 38
- Grapple
- Upgrade description: Deal 9 damage. Whenever you gain Block this turn, deal 7 damage ... none
- Description: Deal 7 damage. Whenever you gain Block this turn, deal 5 damage ... none
- Color: ironclad unknown
- Cehennem Azabı
- Compendium order: 71 70
- Aşılamaz
- Compendium order: 72 71
- İterasyon
- Upgrade description: The first time you draw a Status card each turn, draw 3 cards. The first time you draw a Status each turn, draw 3 cards.
- Description: The first time you draw a Status card each turn, draw 2 cards. The first time you draw a Status each turn, draw 2 cards.
- İzbandut
- Compendium order: 73 72
- Parçala
- Compendium order: 74 73
- Öleceğini Hatırla
- Damage: 8 9
- Upgrade description: Deal 8 damage. Deals 5 additional damage for each card discarded this turn. Deal 9 damage. Deals 5 additional damage for each card discarded this turn.
- Vars: 3 fields 3 fields
- Description: Deal 8 damage. Deals 4 additional damage for each card discarded this turn. Deal 9 damage. Deals 4 additional damage for each card discarded this turn.
- Roket Yumruğu
- Upgrade description: Deal 14 damage. Draw 2 cards. When you create a Status card, reduce this card... Deal 14 damage. Draw 2 cards. Whenever you create a Status, reduce this card'...
- Description: Deal 13 damage. Draw 1 card. When you create a Status card, reduce this card'... Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's...
- Hız Düşkünü
- Upgrade description: Whenever you draw a card during your turn, deal 2 damage to ALL enemies. none
- Vars: 2 fields 2 fields
- Description: Whenever you draw a card during your turn, deal 1 damage to ALL enemies. Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
- Upgrade: 1 fields 1 fields
- Powers applied: {'power': 'Speedster', 'amount': 1, 'power_key': 'Speedster'} {'power': 'Speedster', 'amount': 2, 'power_key': 'Speedster'}
- Artıktan Mucize
- Description: Whenever you create a Status card, Channel 1 random Orb. Whenever you create a Status, Channel 1 random Orb.
Kalıntılar
290 → 293+3 eklendi~88 değişti
Eklendi (3)
- Neow'un ZarlarıRarity: Ancient Relic
- İksir KılıfıRarity: Ancient Relic
- Kanatlı BotlarRarity: Ancient Relic
Değiştirildi (88)
- İlkel Diş
- Description: Upon pickup, Transform a starter card with an ancient version. Upon pickup, Transform a starter card into an ancient version.
- Büyük Mantar
- Compendium order: 255 258
- Bing Bong
- Compendium order: 256 259
- Kemik Çayı
- Compendium order: 258 261
- Guşçuk
- Compendium order: 259 262
- Seçilmiş Peynir
- Compendium order: 284 287
- Taç
- Compendium order: 289 292
- Karataş Tılsımı
- Compendium order: 260 263
- Rüzgarın Kızı
- Compendium order: 261 264
- Rüya Kapanı
- Compendium order: 262 265
- Köz Çayı
- Compendium order: 263 266
- Çapa???
- Compendium order: 254 257
- Kan Şişesi???
- Compendium order: 257 260
- Mutlu Çiçek???
- Compendium order: 268 271
- Lee'nin Waffle'ı???
- Compendium order: 270 273
- Mango???
- Compendium order: 272 275
- Tüccar'ın Halısı???
- Compendium order: 285 288
- Orikalkum???
- Compendium order: 275 278
- Snecko Gözü???
- Compendium order: 278 281
- Saldırı Mankeni???
- Compendium order: 279 282
- Kıymetli Çay Takımı???
- Compendium order: 286 289
- Unutulmuş Ruh
- Compendium order: 264 267
- Kokulu Mantar
- Compendium order: 265 268
- Fresnel Mercek
- Compendium order: 266 269
- El Matkabı
- Compendium order: 267 270
- Tarih Dersi
- Compendium order: 269 272
- Kayıp Kıvılcım
- Compendium order: 271 274
- Çene Kumbara
- Compendium order: 273 276
- Bay Dertli
- Compendium order: 274 277
- Neow'un Tılsımı
- Compendium order: 204 205
- Neow'un Azabı
- Compendium order: 205 206
- Yeni Yaprak
- Compendium order: 206 207
- Besleyici İstiridye
- Compendium order: 207 208
- Besleyici Çorba
- Compendium order: 208 209
- Pael'in Kanı
- Compendium order: 209 210
- Pael'in Pençesi
- Compendium order: 210 211
- Pael'in Gözü
- Compendium order: 211 212
- Pael'in Bedeni
- Compendium order: 212 213
- Pael'in Oluşumu
- Compendium order: 213 214
- Pael'in Boynuzu
- Compendium order: 214 215
- Pael’in Ordusu
- Compendium order: 215 216
- Pael'in Gözyaşları
- Compendium order: 216 217
- Pael'in Dişi
- Description raw: Upon pickup, remove {Cards} {Cards:plural:card|cards} from your ... Upon pickup, remove {Cards} {Cards:plural:card|cards} from your ...
- Compendium order: 217 218
- Pael'in Kanatları
- Compendium order: 218 219
- Pandora'nın Kutusu
- Compendium order: 219 220
- Felsefe Taşı
- Compendium order: 220 222
- Polenli Çekirdek
- Compendium order: 276 279
- Parfüm Topu
- Compendium order: 221 223
- Tehlikeli Makas
- Compendium order: 222 224
- Keskin Makas
- Compendium order: 223 225
- Muhafaza Edilmiş Sis
- Compendium order: 224 226
- Prizmatik Cevher
- Compendium order: 225 227
- Balkabağı Mumu
- Compendium order: 226 228
- Işıltılı İnci
- Compendium order: 227 229
- Regalit
- Description: Whenever you create a Colorless card, gain 2 Block. Whenever you create a card, gain 2 Block.
- Kraliyet Zehri
- Compendium order: 277 280
- Rünik Piramit
- Compendium order: 228 230
- Sai
- Compendium order: 229 231
- Kumdan Kale
- Compendium order: 230 232
- Parşömen Kutuları
- Compendium order: 231 233
- Altın Mührü
- Compendium order: 233 235
- Deniz Camı
- Compendium order: 232 234
- Kurumuş Pençe
- Compendium order: 234 236
- Mühür Yüzüğü
- Compendium order: 235 237
- Gümüş Eritme Potası
- Compendium order: 236 238
- Küçük Kapsül
- Compendium order: 237 239
- Snecko'nun Gözü
- Compendium order: 238 240
- Sozu
- Compendium order: 239 241
- Dikenli Eldivenler
- Compendium order: 240 242
- Taş Nemlendirici
- Compendium order: 241 243
- Hikâye Kitabı
- Compendium order: 242 244
- Zümrüt Kılıç
- Compendium order: 280 283
- Taş Kılıç
- Compendium order: 281 284
- Tanx'ın Islığı
- Compendium order: 243 245
- Nezaketsizlik Çayı
- Compendium order: 282 285
- Çizme
- Compendium order: 283 286
- Fırlatma Baltası
- Compendium order: 244 246
- Sıcacık Eldivenler
- Compendium order: 245 247
- Orobas'ın Dokunuşu
- Compendium order: 246 248
- Oyuncak Kutusu
- Compendium order: 247 249
- Üçlü Bumerang
- Compendium order: 248 250
- Kadife Gerdanlık
- Compendium order: 249 251
- Kaynar Sıcak Çikolata
- Compendium order: 250 252
- Savaş Çekici
- Compendium order: 251 253
- Fısıldayan Küpe
- Compendium order: 252 254
- Wongo'nun Gizemli Bileti
- Compendium order: 288 291
- Wongo Müşteri Takdir Rozeti
- Compendium order: 287 290
- Leziz Kurabiye
- Compendium order: 253 256
Canavarlar
~3 değişti
Değiştirildi (3)
- Guşdeniz
- Max hp ascension: 99 90
- Min hp ascension: 99 90
- Max hp: 94 84
- Min hp: 91 81
- Doormaker
- Moves: {'id': 'DRAMATIC_OPEN', 'name': 'Dramatic Open', 'intent': 'Summon'}, {'id': 'HUNGER', 'name': 'Hunger', 'intent': 'Attack + Buff', 'damage': {'normal': 12, 'ascension': 13, 'hit_count': 2}}, {'id': 'SCRUTINY', 'name': 'Scrutiny', 'intent': 'Attack + Buff', 'damage': {'normal': 30, 'ascension': 35}}, {'id': 'GRASP', 'name': 'Grasp', 'intent': 'Attack + Buff + Debuff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 4}], 'damage': {'normal': 20, 'ascension': 23}} {'id': 'DRAMATIC_OPEN', 'name': 'Dramatic Open', 'intent': 'Summon'}, {'id': 'HUNGER', 'name': 'Hunger', 'intent': 'Attack', 'damage': {'normal': 30, 'ascension': 35}}, {'id': 'SCRUTINY', 'name': 'Scrutiny', 'intent': 'Attack', 'damage': {'normal': 24, 'ascension': 26}}, {'id': 'GRASP', 'name': 'Grasp', 'intent': 'Attack + Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 3}], 'damage': {'normal': 10, 'ascension': 11, 'hit_count': 2}}
- Damage values: 3 fields 3 fields
- Saklanan Koloni
- Min hp ascension: 79 75
- Min hp: 74 70
Karşılaşmalar
~1 değişti
Değiştirildi (1)
- Tünel Kazan İkili
- Act: Act 2 - Hive none
Olaylar
~2 değişti
Değiştirildi (2)
- Neow
- Relics: 22 items 25 items
- Sarmal Girdap
- Pages: {'id': 'DRINK', 'description': 'You cup your hands and dip it into the Spiraling Whirlpool.\n\nIts waters fill your hands at a gentle rate as you take small sips with your eyes closed.\n\nDelicious water spirals through you to your Center, washing away harmful thoughts and physical ailments...'}, {'id': 'INITIAL', 'description': 'You happen upon a Massive Spiraling Whirlpool. The water swirls with beautiful precision and its surrounding walls are adorned with spiral patterns.\n\nAround and around... around...\n....and around.... what a sight......\n\nWhat do you do?', 'options': [{'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'}]}, {'id': 'OBSERVE', 'description': "...ah- so beautiful.....\nSo it spins... still spinning around. Yes...\nOh! Was that..... a little splash...?\n....of course. You deserve some fun, too Mr. Spiral... haha...\n... ....... ...\n\nIt's time to go now.\nYou whisper something as you take your leave.\n\n“Thank you, Spiral.”"} {'id': 'DRINK', 'description': 'You cup your hands and dip it into the Spiraling Whirlpool.\n\nIts waters fill your hands at a gentle rate as you take small sips with your eyes closed.\n\nDelicious water spirals through you to your Center, washing away harmful thoughts and physical ailments...'}, {'id': 'INITIAL', 'description': 'You happen upon a Massive Spiraling Whirlpool. The water swirls with beautiful precision and its surrounding walls are adorned with spiral patterns.\n\nAround and around... around...\n....and around.... what a sight......\n\nWhat do you do?', 'options': [{'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Basic Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'}]}, {'id': 'OBSERVE', 'description': "...ah- so beautiful.....\nSo it spins... still spinning around. Yes...\nOh! Was that..... a little splash...?\n....of course. You deserve some fun, too Mr. Spiral... haha...\n... ....... ...\n\nIt's time to go now.\nYou whisper something as you take your leave.\n\n“Thank you, Spiral.”"}
- Options: {'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'} {'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Basic Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'}
Güçler
~3 değişti
Değiştirildi (3)
- Kuşatma
- Description: Other allies deal 2x more damage to this enemy this turn. Other allies deal 2x more attack damage to this enemy this turn.
- GrapplePower
- Description: Whenever you gain Block this turn, deal da... none
- Name: Grapple GrapplePower
- Yineleme
- Description: The first time you draw a Status card each turn, draw more cards. The first time you draw a Status each turn, draw more cards.
