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"They would feel a kind of sadness, right?": Slay the Spire 2 dev on using slightly rubbish placeholder art over AI

July 14, 2026 · Rock, Paper, Shotgun

Содержимое статей © Mega Crit Games (Анонсы сообщества Steam) и соответствующие издатели. Spire Codex зеркалирует и архивирует этот поток для поиска, оригинальные ссылки сохраняются в каждом посте.

Those of you that have been playing Slay the Spire 2 in its current early access form will have seen that some of the placeholder art looks, well, arguably bad. I am not necessarily making this argument! But it could be made. As it turns out, according to Mega Crit co-founder Casey Yano, this is very much the point, and has more purpose behind it than just being easier to do.

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Читать на Steam: https://store.steampowered.com/news/app/2868840/view/1837955055366660

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