"They would feel a kind of sadness, right?": Slay the Spire 2 dev on using slightly rubbish placeholder art over AI
· Rock, Paper, Shotgun
기사 콘텐츠 © Mega Crit Games (Steam 커뮤니티 공지) 및 각 발행자. Spire Codex는 검색 가능성을 위해 이 피드를 미러링하고 아카이브합니다, 원본 링크는 모든 게시물에 보존됩니다.

Those of you that have been playing Slay the Spire 2 in its current early access form will have seen that some of the placeholder art looks, well, arguably bad. I am not necessarily making this argument! But it could be made. As it turns out, according to Mega Crit co-founder Casey Yano, this is very much the point, and has more purpose behind it than just being easier to do.
Steam에서 읽기: https://store.steampowered.com/news/app/2868840/view/1837955055366660
