Spire CodexSpire CodexSPIRECODEX
Cards & Combat
Card LibraryRelic CollectionPotion LabPowersKeywords
The Run
CharactersBestiaryEncountersEventsAncientsMerchant
Systems & Meta
Custom ModeMechanicsUnlockables
Reference
TimelineImagesReferenceBadgesCompare CharactersGuides
Jump back in

Pages you open show up here.

Rankings
Tier ListCard MetricsScoring
Aggregate data
Community StatsChartsStatsEncounters
Runs
LeaderboardsBrowse RunsSubmit a Run
Make & share
Tier List MakerShowcase
Companion apps
Overlay (Overwolf)Knowledge Demonbot
Build with the data
DevelopersAPI
Project
Spire CodexChangelogNewsThank You
Support
PatreonKo-fiFeedbackEmail
Elsewhere
DiscordGitHubPrivacyTerms
Live
OverwolfSpire Codex is now on Overwolf. Get the in-game overlay with live card lookups and one-click run uploads. Learn more →
← 돌아가기: 뉴스

Slay the Spire 2's least frightening enemies just got a lot more scary

May 22, 2026 · PCGamesN · [email protected]

기사 콘텐츠 © Mega Crit Games (Steam 커뮤니티 공지) 및 각 발행자. Spire Codex는 검색 가능성을 위해 이 피드를 미러링하고 아카이브합니다, 원본 링크는 모든 게시물에 보존됩니다.

Mega Crit is now dropping Slay the Spire 2 patch notes every other week, giving it more time between updates to consider possible moves. The first set of changes in this new cycle is now here, and it makes me a lot more terrified. Several notable enemies that I've never really been scared to run into, including the Infested Prism and new Act Three boss Aeonglass, now have the potential to completely halt a run in its tracks. Fortunately, all five characters have also been given some love, with Ironclad buffs leading the charge.

Read the full story on PCGamesN: Slay the Spire 2's least frightening enemies just got a lot more scary

Steam에서 읽기: https://store.steampowered.com/news/app/2868840/view/1833334318571307

API·Developers·GitHub·Discord·Ko-Fi··Privacy·Terms·Beta Site