Slay the Spire 2 patch notes arrive for all, meaning an easier early game but harder infinites
· PCGamesN · [email protected]
기사 콘텐츠 © Mega Crit Games (Steam 커뮤니티 공지) 및 각 발행자. Spire Codex는 검색 가능성을 위해 이 피드를 미러링하고 아카이브합니다, 원본 링크는 모든 게시물에 보존됩니다.

The first big Slay the Spire 2 patch notes have just hit the live build of the roguelike deckbuilder, meaning that if you've been holding off on poking your head into the beta branch, the game has just undergone a pretty dramatic change. Mega Crit has brought a total of four updates to the game's test version so far, and they've now all landed at once in the regular version. What does that mean if you haven't been keeping up? The good news is improved map generation and a slightly easier time in Act One; the bad news is that infinite combos are a little tougher to reach, and card removal growing increasingly more expensive as you rise through the ranks.
RELATED LINKS:
The new Slay the Spire 2 roadmap has no dates: "Exacting deadlines produce sloppy, uninspired work"
New Slay the Spire 2 patch notes help you survive the early game, and rein in Acrobatics
Slay the Spire 2 is cooking a "competitive" mode, but I'm most excited about its new short-time format
Steam에서 읽기: https://store.steampowered.com/news/app/2868840/view/1830163047260268
