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Map Generation

How the map is built — act structure, room counts, elite placement rules, and room distribution.

Act Structure

ActRoomsFloorsWeak Fights
Overgrowth (Act 1)15173
Underdocks (Alt Act 1)15173
Hive (Act 2)14162
Glory (Act 3)13152

Map is a 7-column grid. Rooms = choosable nodes, Floors = rooms + Ancient + boss. First row is always fights, 7 rows from the end is a guaranteed treasure room (or elite if replaced), last row is always a rest site.

Room Distribution

TypeCountA1+
Elites58
Shops33
Unknown (?)9-14 (varies by act)(no change)
Rest sites5-7 (varies by act)(no change)
FightsRemaining slots(no change)

Unknown room count is per act: Act 1 (Overgrowth and Underdocks) rolls 10-14 (Gaussian, averages ~12), while Act 2 (Hive) and Act 3 (Glory) roll one fewer, 9-13 (averages ~11). Rest sites: 6-7 in Acts 1-2 (Overgrowth, Underdocks, Hive), 5-6 in Act 3 (Glory). Both the unknown and rest counts are rolled at map generation from per-act distributions and are independent of ascension level. No elites or rest sites in the first 5 rows.