슬레이 더 스파이어 2 (STS2) v0.108.0 베타 패치 노트베타
Beta Patch Notes - v0.108.0
이 패치는 베타에만 있습니다. 메인에는 없습니다.
+26개 추가-12개 제거~623개 변경
공식 패치 노트
For all you beta testers who have been chomping at the bit for a new patch to chew on... here it is! Today's beta patch brings a ton of fixes, balance changes, some UX additions, a BIG batch of new multiplayer cards, and new art additions--including some animations for the latest boss, Aeonglass!
We've also got some big updates in the modding realm to call out...
Modding Updates
Thank you to our incredible community of modders (and mod players) for all of your feedback since we released Steam Workshop support! We've got quite a few changes that will be relevant to modders at the bottom of the notes, but first we wanted to specifically call out some major fixes and changes that affect players.
Previously, when launching the game with mods enabled for the first time, it appeared as though your progress was wiped. That is because unmodded saves are saved separately from your modded ones as a protective measure, and we defaulted to having the modded saves start entirely from scratch. Now, your unmodded saves are automatically copied over to the modded saves and a popup appears to explain the process to new mod users. They are still saved separately, though, which means any progress you make when playing with mods enabled will not be reflected after switching to unmodded and vice versa.
Additionally, players have been frequently encountering version conflict errors when doing modded multiplayer runs. We're introducing some fixes which should reduce those instances and more detailed error popups when they do occur. Note that we still recommend having the same exact mods enabled as your teammates, particularly if they actually affect gameplay and are not merely cosmetic.
We plan for these changes to come to the main branch soon, so non-beta-testers can keep an eye out for that! For more info on modding and playing with mods, check the patch notes from Major Update 2. Now it's time for the rest of today's patch notes...
CONTENT & BALANCE:
General:
• End-of-turn Orb passives now trigger before Doom
• This means that, if a player would die to self-Doom (ex. from Neurosurge card) but also has an Orb with an end-of-turn passive that would kill the last remaining enemy (ex. Lightning Orb while the enemy is at 3 HP), they will now win the combat instead of losing it after ending their turn
Enemies:
• Buffed Torch Head Amalgam: increased damage at Ascension 9
• Weak Tackle damage increased from 14(15) → 14(16)
• Tackle damage increased from 18(19) → 18(22)
Potions & Relics:
• Changed Regen Potion: its healing effect now triggers before Doom, preventing the player from dying to self-Doom in certain situations
Ironclad:
• Nerfed Colossus card: Block gain increased from 5(8) → 4(7)
• Nerfed Crimson Mantle card: Block gain decreased from 8(10) → 7(10)
• Buffed Howl From Beyond card: Damage increased from 16(21) → 18(24)
• Buffed Setup Strike: Strength gain increased from 2(3) → 3(4)
Silent:
• Reworked Outbreak card: "Every 3 times you apply Poison, deal 15 damage to ALL enemies." → "Whenever you apply Poison, deal 3(4) damage to ALL enemies."
• Buffed Anticipate card: Dexterity increased from 2(3) → 2(4)
• Buffed Flick-Flack card: damage increased from 6(8) → 7(9)
• Nerfed Tracking card: "Weak enemies take double damage from Attacks." → "Weak enemies take 50% more damage from Attacks."
Regent:
• Buffed Devastate card: damage increased from 30(40) → 35(45)
• Buffed Divine Destiny relic: Star gain increased from 6 → 7
• Nerfed GUARDS!!! card's Minion Sacrifice token: Block gain decreased from 8(11) → 7(10)
• Buffed Resonance card: Star cost decreased from 3 → 2
Necrobinder:
• Buffed Haunt card: HP loss increased from 6(8) → 7(9)
• Buffed Reave card: damage increased from 9(11) → 10(13)
• Buffed Soulstorm card: additional damage increased from 2(3) → 4(6)
Defect:
• Nerfed Compact card's Fuel token:
• No longer draws cards
• Upgrade changed from increasing card draw → granting 1 additional energy
• Buffed Momentum Strike card: damage from 10(13) → 11(15)
• Changed Scrape card: no longer discards cards whose energy costs are temporarily set to 0 by global temporary effects (ex. Pounce card's "The next Skill you play is costs 0 Energy" effect)
• Changed Shatter card: now Exhausts
Multiplayer:
• Added new multiplayer Ironclad cards:
• Midnight: Rare - Attack - Cost 12 - "Deal 99(120) damage. Costs 1 less for each card Exhausted this combat by ANYONE."
• Blaze: Uncommon Skill - Cost 2 - "Give another player 5(7) Strength."
• Outrage: Uncommon - Attack - Cost 0 - "Deal 9(13) damage. Add a copy of this card into EVERYONE'S Discard Pile."
• Buffed and slightly reworked Tank card: "Take double damage from enemies. Allies take half damage from enemies." → "Take 50% additional damage from enemies. Allies take 50% less damage from enemies."
• Added new multiplayer Silent cards:
• Blade Symphony: Uncommon - Skill - Cost 1 - "Add 2(3) Shivs to ALL players Hands."
• Concoct: Uncommon - Skill - Cost 0 - "Another player's Attacks apply 3(4) Poison this turn."
• Fade: Uncommon - Skill - Cost 0 - "Retain. Another player gains 6(9) Dexterity this turn."
• Changed Flanking card: rarity increased from Uncommon → Rare
• Added new multiplayer Regent card:
• Plot: Uncommon - Skill - Cost 1 - "Next turn, ALL players draw 2(3) cards."
• Constellation: Uncommon - Skill - Cost 0 - "Another player draws 1 card, gains , and gains 9(12) Block."
• Added new multiplayer Necrobinder card:
• Underworld: Uncommon - Skill - Cost 2 - "Whenever other players deal attack damage this turn, apply that much Doom. Exhaust. (Lose Exhaust)"
• Soulbound: Uncommon - Power - Cost 1 - "(Innate.) Choose an ally. Whenever you create a Soul, add a Soul to their Draw Pile."
• Cacophony: Rare - Power - Cost 2 - "Every 33 cards drawn by ALL players, deal 66(99) damage to a random enemy."
• Changed Legion of Bone card: no longer Exhausts
• Added new multiplayer Defect cards:
• Hibernate: Uncommon - Skill - Cost 2 - "Channel 2(3) Frost. This turn, your Frost grants ALL allies Block."
• One For All: Rare - Power - Cost 1 - "EVERYONE'S 0 energy Attacks deal 3(4) additional damage."
• Imitation Learning: Rare - Skill - Cost 1 - "Choose another player. The next 2(3) times they play a Power, you play a copy of it. Exhaust."
• Changed Ignition card: rarity decreased from Rare → Uncommon
• Added new multiplayer Colorless card:
• The Ball: Uncommon - Attack - Cost 1 - "Deal 10 damage. Increase this card's damage by 15(25) this combat and give it to a random ally."
• Nerfed enemy block scaling in 2-player multiplayer
• Nerfed Beacon of Hope card: cost increased from 1 → 2
USER INTERFACE & EXPERIENCE:
General:
• Added a Randomize button to the Custom Run screen which randomly selects 2 good modifiers and 1 bad one, and randomizes the selected character
• The run timer is now paused while the Pause Menu is open during a single player match
• Added a selection reticle for potion holders
• Created a stats section in the Bestiary
• Added event combat encounters to the Bestiary
• Hid moves with duplicate animations for some monsters in the Bestiary
• Slightly adjusted selection arrow in Bestiary monster list
• Players can now see which rooms were affected by Fur Coat relic in the Run History
• Relics skipped in the Merchant?? event are now recorded in the Run History
• Room Full of Cheese event now shows the cards that were skipped in the Run History
• All controller input deadzones have been set to 0.5, meaning joysticks should feel less sensitive and trigger buttons must be pressed in slightly more before the input is received now
Regent:
• Pale Blue Dot power now counts down the number of cards that need to be played before it procs next to its icon
Multiplayer:
• Version mismatch error now contains more information
ART:
• Added portrait art for Wither status card
• Added Aeonglass animations
• Updated Gremlin Merc animations
• If you kill Gremlin Merc before it steals any of your gold, Fat Gremlin now spawns without holding a bag of gold
• Added Epoch art for:
• Ablaze
• Arise
• Darv
• Preon
• Slumber
• Spireborn
• The Architect
• The Pact
• Added Orb passive activation VFX
• Added card removal VFX
• Added new card Exhaust VFX
WRITING:
• Big Game Hunter modifier's hovertip now specifies that it makes elites drop rare card rewards instead of just "better rewards"
• Helix Drill card's wording has been updated to be clearer that it only counts energy spent on other cards
• Clarified that Silken Tress relic applies only to the player who chose it in multiplayer
• Updated translations for various languages
BUG FIXES:
General:
• Details are now included in the Steam initialization error popup
• Saving is now retried when antivirus or cloud sync briefly blocks the save file
• Run timer no longer starts a run hidden if you have "always show run timer" toggled on
• Fixed crash when returning to the main menu while a card-selection prompt is open
• Fixed broken controller navigation to the "mod settings" button in the main menu
• Fixed controller navigation breaking if you opened up the deck view while holding a non-targeted card
• Fixed combat music sometimes continuing on the map and other non-combat screens
• Fixed Epoch paginator arrows becoming unclickable
• Fixed softlock when opening the Bestiary in the treasure room from a fresh save/reload
• Fixed Run History death quote getting cut off if it was too long
• Run History now shows the boss icon for old runs that fought The Doormaker
• Fixed stats screen showing that you have discovered more monsters than there exists in game
• Fixed the Daily Run leaderboard failing to load for some dates
• Fixed many instances of weird RNG behavior (shoutout again to tckmn!)
• Fixed being able to controller navigate to Byrdpip
Ancients:
• Fixed Elite music playing in Neow room if you died to an Elite your previous run
• Tezcatara's Toy Box relic no longer flashes once it is used up
Enemies:
• It is no longer possible to get two encounters in a row that contain Slime monsters
• It is no longer possible to get two encounters in a row that contain Snapping Jaxfruit monster
• If an attack enchanted with Replay kills the last enemy on its first play, the subsequent plays are now skipped
• This fixes an issue where, if a card with Replay is enchanted with Corrupted, the player would lose extra HP even after the first play killed the last enemy
• Fixed a visual issue where, if the player uses Thorns to kill a monster that spawns more monsters on death (i.e. Axebot, Phrog Parasite), the dead monster's attack wouldn't visually occur until after the new monsters had spawned
• Fixed Cubex Construct's intents overlapping with its body if it takes damage while transitioning to its charging animation
• Fixed Inklet's head getting cut off during Doom animation
• Fixed Slithering Strangler playing its hurt animation for its Thwack move
• Fixed Wrigglers spawning offscreen in 4:3 aspect ratios
• Fixed Torch Head Amalgam's laser attack VFX not reaching the player when it was shrunk
• Fixed impact SFX playing for Kin Priest Soul Beam move in the Bestiary
• Kaiser Crab no longer covers the monster title in the Bestiary
• Repeatedly clicking Knowledge Demon's Curse of Knowledge move in the Bestiary no longer causes its animation to stop playing
• Added missing Tunneler animations to the Bestiary
• Tunneler animations can now be played regardless of Burrowed state in the Bestiary
Potions & Relics:
• Fixed an issue where Bone Tea relic could fail to upgrade your hand if you also have Toolbox relic
• Fixed an issue where, if a player auto-plays their entire start-of-turn hand draw (via an effect like Hellraiser), Unceasing Top relic may not trigger despite their hand being empty
• Fixed Planisphere relic proccing twice in the Battleworn Dummy event
• Fixed Pollinous Core relic counting up past 4 if you end combat after your turn but before you draw cards
• Lasting Candy no longer procs if the reward set has no card rewards
• Unsettling Lamp relic no longer get used up if the target's Artifact blocks the debuff
• White Beast Statue relic no longer decreases your normal potion odds when it guarantees getting potion rewards to prevent you never rolling potions again if it gets removed mid-run
• Fixed several ways you could obtain duplicate relics on the first run
• Fixed Flex Potion description appearing twice on the character when applied
• Fixed a softlock that could occur when throwing multiple Foul Potions in quick succession
Events:
• Fixed an issue where Vigor was only applying to the first of Mad Science card's 3 hits when it was created with the Violence option
• Fixed death quotes for dying to Punch Off and Mysterious Knight encounters
Colorless Cards:
• Fixed Entropy card being able to transform curses into Ascender's Bane
Ironclad:
• Hellraiser card no longer infinitely plays Shining Strike card when it's enchanted with Swift
Silent:
• Nightmare card can no longer be generated during combat
Regent:
• Fixed Minion Strike card becoming stuck on screen if played too quickly
• Fixed History Course copy of Shining Strike card going back into your Draw Pile
• Fixed Supermassive card not scaling from cards generated by Mad Science card
Necrobinder:
• Fixed a crash that could happen when an enemy dies to Doom
• Transfigure card can no longer be generated during combat
• Fixed Enfeebling Touch + Misery combo causing enemies with Artifact to gain Strength next turn
• Forbidden Grimoire card's card removal reward will now show up after Battleworn Dummy fight if you are successful
Defect:
• Disabled controller navigation to Orbs while in another card selection screen
• Fixed the Subroutine power hovertip typo if you have more than 4 Subroutines
• Feral card no longer puts History Course copy of Helix Drill card back into your hand
• Fixed Gold Plated Cables relic flashing if the Orb's passive is not firing
• Gold Plated Cables relic now procs if Emotion Chip relic triggers Orbs at the start of your turn
Multiplayer:
• Fixed even more instances of Daily runs diverging based on player net ID
• Fixed divergence caused by discarding a potion while moving to a new map point
• Fixed bug where you could set yourself ready for the next act two acts in advance
• Fixed state divergence caused by taking a reward as you are transitioning to another map point
• Fixed divergence caused by host changing the Ascension as the game is starting
• Fixed divergence when player has Music Box relic and combat ends while making a choice
• Fixed divergence when playing cards very fast while killing yourself
• Fixed Ghost Seed relic adding Ethereal to Strikes and Defends generated by other players during combat
• If you open a screen during a treasure room relic fight, the hands now behave correctly
• Fixed mouse remaining hidden forever if the game ended while in potion targeting
• Event RNG seeds are now consistent across all multiplayer Daily Runs
• Jungle Maze Adventure event no longer appears if a player doesn't have enough HP for the solo option
PERFORMANCE:
• Compressed various combat background assets
MODDING:
• Unmodded saves are now copied to the modded save directory if you are launching modded for the first time
• Added controller support for Modding menu
• Fixed Steam mods causing ReflectionHelper.ModTypes to return nothing
• SavedProperty IDs from mods are now properly sorted for multiplayer
• Content from mods with affectsGameplay set to false are now sorted to end of ID maps
• Mods can now register multiple assemblies
• SerializableSave.NumReloads is now consistent across peers
• Steam mod now takes precedence over local if the version is greater
• Batched the Steam Workshop call for checking branch support, meaning mods should load faster
• Began publishing STS2.dll XML documentation
• Fixed issues in multiplayer where players with the same mods would get "version mismatch" (thanks to OLC of RitsuLib for helping out with this!)
• Build the serialization cache from ModelDb instead of via reflection
• Sort content by ModelId instead of typename
• Use more tiebreakers when sorting
• Sort epoch IDs in ModelIdSerializationCache
• Exclude non-gameplay-affecting models from the ModelIdSerializationCache hash
• The correct mod lists are now logged in the non-gameplay mod mismatch warning
We've also got some big updates in the modding realm to call out...
Modding Updates
Thank you to our incredible community of modders (and mod players) for all of your feedback since we released Steam Workshop support! We've got quite a few changes that will be relevant to modders at the bottom of the notes, but first we wanted to specifically call out some major fixes and changes that affect players.
Previously, when launching the game with mods enabled for the first time, it appeared as though your progress was wiped. That is because unmodded saves are saved separately from your modded ones as a protective measure, and we defaulted to having the modded saves start entirely from scratch. Now, your unmodded saves are automatically copied over to the modded saves and a popup appears to explain the process to new mod users. They are still saved separately, though, which means any progress you make when playing with mods enabled will not be reflected after switching to unmodded and vice versa.
Additionally, players have been frequently encountering version conflict errors when doing modded multiplayer runs. We're introducing some fixes which should reduce those instances and more detailed error popups when they do occur. Note that we still recommend having the same exact mods enabled as your teammates, particularly if they actually affect gameplay and are not merely cosmetic.
We plan for these changes to come to the main branch soon, so non-beta-testers can keep an eye out for that! For more info on modding and playing with mods, check the patch notes from Major Update 2. Now it's time for the rest of today's patch notes...
CONTENT & BALANCE:
General:
• End-of-turn Orb passives now trigger before Doom
• This means that, if a player would die to self-Doom (ex. from Neurosurge card) but also has an Orb with an end-of-turn passive that would kill the last remaining enemy (ex. Lightning Orb while the enemy is at 3 HP), they will now win the combat instead of losing it after ending their turn
Enemies:
• Buffed Torch Head Amalgam: increased damage at Ascension 9
• Weak Tackle damage increased from 14(15) → 14(16)
• Tackle damage increased from 18(19) → 18(22)
Potions & Relics:
• Changed Regen Potion: its healing effect now triggers before Doom, preventing the player from dying to self-Doom in certain situations
Ironclad:
• Nerfed Colossus card: Block gain increased from 5(8) → 4(7)
• Nerfed Crimson Mantle card: Block gain decreased from 8(10) → 7(10)
• Buffed Howl From Beyond card: Damage increased from 16(21) → 18(24)
• Buffed Setup Strike: Strength gain increased from 2(3) → 3(4)
Silent:
• Reworked Outbreak card: "Every 3 times you apply Poison, deal 15 damage to ALL enemies." → "Whenever you apply Poison, deal 3(4) damage to ALL enemies."
• Buffed Anticipate card: Dexterity increased from 2(3) → 2(4)
• Buffed Flick-Flack card: damage increased from 6(8) → 7(9)
• Nerfed Tracking card: "Weak enemies take double damage from Attacks." → "Weak enemies take 50% more damage from Attacks."
Regent:
• Buffed Devastate card: damage increased from 30(40) → 35(45)
• Buffed Divine Destiny relic: Star gain increased from 6 → 7
• Nerfed GUARDS!!! card's Minion Sacrifice token: Block gain decreased from 8(11) → 7(10)
• Buffed Resonance card: Star cost decreased from 3 → 2
Necrobinder:
• Buffed Haunt card: HP loss increased from 6(8) → 7(9)
• Buffed Reave card: damage increased from 9(11) → 10(13)
• Buffed Soulstorm card: additional damage increased from 2(3) → 4(6)
Defect:
• Nerfed Compact card's Fuel token:
• No longer draws cards
• Upgrade changed from increasing card draw → granting 1 additional energy
• Buffed Momentum Strike card: damage from 10(13) → 11(15)
• Changed Scrape card: no longer discards cards whose energy costs are temporarily set to 0 by global temporary effects (ex. Pounce card's "The next Skill you play is costs 0 Energy" effect)
• Changed Shatter card: now Exhausts
Multiplayer:
• Added new multiplayer Ironclad cards:
• Midnight: Rare - Attack - Cost 12 - "Deal 99(120) damage. Costs 1 less for each card Exhausted this combat by ANYONE."
• Blaze: Uncommon Skill - Cost 2 - "Give another player 5(7) Strength."
• Outrage: Uncommon - Attack - Cost 0 - "Deal 9(13) damage. Add a copy of this card into EVERYONE'S Discard Pile."
• Buffed and slightly reworked Tank card: "Take double damage from enemies. Allies take half damage from enemies." → "Take 50% additional damage from enemies. Allies take 50% less damage from enemies."
• Added new multiplayer Silent cards:
• Blade Symphony: Uncommon - Skill - Cost 1 - "Add 2(3) Shivs to ALL players Hands."
• Concoct: Uncommon - Skill - Cost 0 - "Another player's Attacks apply 3(4) Poison this turn."
• Fade: Uncommon - Skill - Cost 0 - "Retain. Another player gains 6(9) Dexterity this turn."
• Changed Flanking card: rarity increased from Uncommon → Rare
• Added new multiplayer Regent card:
• Plot: Uncommon - Skill - Cost 1 - "Next turn, ALL players draw 2(3) cards."
• Constellation: Uncommon - Skill - Cost 0 - "Another player draws 1 card, gains , and gains 9(12) Block."
• Added new multiplayer Necrobinder card:
• Underworld: Uncommon - Skill - Cost 2 - "Whenever other players deal attack damage this turn, apply that much Doom. Exhaust. (Lose Exhaust)"
• Soulbound: Uncommon - Power - Cost 1 - "(Innate.) Choose an ally. Whenever you create a Soul, add a Soul to their Draw Pile."
• Cacophony: Rare - Power - Cost 2 - "Every 33 cards drawn by ALL players, deal 66(99) damage to a random enemy."
• Changed Legion of Bone card: no longer Exhausts
• Added new multiplayer Defect cards:
• Hibernate: Uncommon - Skill - Cost 2 - "Channel 2(3) Frost. This turn, your Frost grants ALL allies Block."
• One For All: Rare - Power - Cost 1 - "EVERYONE'S 0 energy Attacks deal 3(4) additional damage."
• Imitation Learning: Rare - Skill - Cost 1 - "Choose another player. The next 2(3) times they play a Power, you play a copy of it. Exhaust."
• Changed Ignition card: rarity decreased from Rare → Uncommon
• Added new multiplayer Colorless card:
• The Ball: Uncommon - Attack - Cost 1 - "Deal 10 damage. Increase this card's damage by 15(25) this combat and give it to a random ally."
• Nerfed enemy block scaling in 2-player multiplayer
• Nerfed Beacon of Hope card: cost increased from 1 → 2
USER INTERFACE & EXPERIENCE:
General:
• Added a Randomize button to the Custom Run screen which randomly selects 2 good modifiers and 1 bad one, and randomizes the selected character
• The run timer is now paused while the Pause Menu is open during a single player match
• Added a selection reticle for potion holders
• Created a stats section in the Bestiary
• Added event combat encounters to the Bestiary
• Hid moves with duplicate animations for some monsters in the Bestiary
• Slightly adjusted selection arrow in Bestiary monster list
• Players can now see which rooms were affected by Fur Coat relic in the Run History
• Relics skipped in the Merchant?? event are now recorded in the Run History
• Room Full of Cheese event now shows the cards that were skipped in the Run History
• All controller input deadzones have been set to 0.5, meaning joysticks should feel less sensitive and trigger buttons must be pressed in slightly more before the input is received now
Regent:
• Pale Blue Dot power now counts down the number of cards that need to be played before it procs next to its icon
Multiplayer:
• Version mismatch error now contains more information
ART:
• Added portrait art for Wither status card
• Added Aeonglass animations
• Updated Gremlin Merc animations
• If you kill Gremlin Merc before it steals any of your gold, Fat Gremlin now spawns without holding a bag of gold
• Added Epoch art for:
• Ablaze
• Arise
• Darv
• Preon
• Slumber
• Spireborn
• The Architect
• The Pact
• Added Orb passive activation VFX
• Added card removal VFX
• Added new card Exhaust VFX
WRITING:
• Big Game Hunter modifier's hovertip now specifies that it makes elites drop rare card rewards instead of just "better rewards"
• Helix Drill card's wording has been updated to be clearer that it only counts energy spent on other cards
• Clarified that Silken Tress relic applies only to the player who chose it in multiplayer
• Updated translations for various languages
BUG FIXES:
General:
• Details are now included in the Steam initialization error popup
• Saving is now retried when antivirus or cloud sync briefly blocks the save file
• Run timer no longer starts a run hidden if you have "always show run timer" toggled on
• Fixed crash when returning to the main menu while a card-selection prompt is open
• Fixed broken controller navigation to the "mod settings" button in the main menu
• Fixed controller navigation breaking if you opened up the deck view while holding a non-targeted card
• Fixed combat music sometimes continuing on the map and other non-combat screens
• Fixed Epoch paginator arrows becoming unclickable
• Fixed softlock when opening the Bestiary in the treasure room from a fresh save/reload
• Fixed Run History death quote getting cut off if it was too long
• Run History now shows the boss icon for old runs that fought The Doormaker
• Fixed stats screen showing that you have discovered more monsters than there exists in game
• Fixed the Daily Run leaderboard failing to load for some dates
• Fixed many instances of weird RNG behavior (shoutout again to tckmn!)
• Fixed being able to controller navigate to Byrdpip
Ancients:
• Fixed Elite music playing in Neow room if you died to an Elite your previous run
• Tezcatara's Toy Box relic no longer flashes once it is used up
Enemies:
• It is no longer possible to get two encounters in a row that contain Slime monsters
• It is no longer possible to get two encounters in a row that contain Snapping Jaxfruit monster
• If an attack enchanted with Replay kills the last enemy on its first play, the subsequent plays are now skipped
• This fixes an issue where, if a card with Replay is enchanted with Corrupted, the player would lose extra HP even after the first play killed the last enemy
• Fixed a visual issue where, if the player uses Thorns to kill a monster that spawns more monsters on death (i.e. Axebot, Phrog Parasite), the dead monster's attack wouldn't visually occur until after the new monsters had spawned
• Fixed Cubex Construct's intents overlapping with its body if it takes damage while transitioning to its charging animation
• Fixed Inklet's head getting cut off during Doom animation
• Fixed Slithering Strangler playing its hurt animation for its Thwack move
• Fixed Wrigglers spawning offscreen in 4:3 aspect ratios
• Fixed Torch Head Amalgam's laser attack VFX not reaching the player when it was shrunk
• Fixed impact SFX playing for Kin Priest Soul Beam move in the Bestiary
• Kaiser Crab no longer covers the monster title in the Bestiary
• Repeatedly clicking Knowledge Demon's Curse of Knowledge move in the Bestiary no longer causes its animation to stop playing
• Added missing Tunneler animations to the Bestiary
• Tunneler animations can now be played regardless of Burrowed state in the Bestiary
Potions & Relics:
• Fixed an issue where Bone Tea relic could fail to upgrade your hand if you also have Toolbox relic
• Fixed an issue where, if a player auto-plays their entire start-of-turn hand draw (via an effect like Hellraiser), Unceasing Top relic may not trigger despite their hand being empty
• Fixed Planisphere relic proccing twice in the Battleworn Dummy event
• Fixed Pollinous Core relic counting up past 4 if you end combat after your turn but before you draw cards
• Lasting Candy no longer procs if the reward set has no card rewards
• Unsettling Lamp relic no longer get used up if the target's Artifact blocks the debuff
• White Beast Statue relic no longer decreases your normal potion odds when it guarantees getting potion rewards to prevent you never rolling potions again if it gets removed mid-run
• Fixed several ways you could obtain duplicate relics on the first run
• Fixed Flex Potion description appearing twice on the character when applied
• Fixed a softlock that could occur when throwing multiple Foul Potions in quick succession
Events:
• Fixed an issue where Vigor was only applying to the first of Mad Science card's 3 hits when it was created with the Violence option
• Fixed death quotes for dying to Punch Off and Mysterious Knight encounters
Colorless Cards:
• Fixed Entropy card being able to transform curses into Ascender's Bane
Ironclad:
• Hellraiser card no longer infinitely plays Shining Strike card when it's enchanted with Swift
Silent:
• Nightmare card can no longer be generated during combat
Regent:
• Fixed Minion Strike card becoming stuck on screen if played too quickly
• Fixed History Course copy of Shining Strike card going back into your Draw Pile
• Fixed Supermassive card not scaling from cards generated by Mad Science card
Necrobinder:
• Fixed a crash that could happen when an enemy dies to Doom
• Transfigure card can no longer be generated during combat
• Fixed Enfeebling Touch + Misery combo causing enemies with Artifact to gain Strength next turn
• Forbidden Grimoire card's card removal reward will now show up after Battleworn Dummy fight if you are successful
Defect:
• Disabled controller navigation to Orbs while in another card selection screen
• Fixed the Subroutine power hovertip typo if you have more than 4 Subroutines
• Feral card no longer puts History Course copy of Helix Drill card back into your hand
• Fixed Gold Plated Cables relic flashing if the Orb's passive is not firing
• Gold Plated Cables relic now procs if Emotion Chip relic triggers Orbs at the start of your turn
Multiplayer:
• Fixed even more instances of Daily runs diverging based on player net ID
• Fixed divergence caused by discarding a potion while moving to a new map point
• Fixed bug where you could set yourself ready for the next act two acts in advance
• Fixed state divergence caused by taking a reward as you are transitioning to another map point
• Fixed divergence caused by host changing the Ascension as the game is starting
• Fixed divergence when player has Music Box relic and combat ends while making a choice
• Fixed divergence when playing cards very fast while killing yourself
• Fixed Ghost Seed relic adding Ethereal to Strikes and Defends generated by other players during combat
• If you open a screen during a treasure room relic fight, the hands now behave correctly
• Fixed mouse remaining hidden forever if the game ended while in potion targeting
• Event RNG seeds are now consistent across all multiplayer Daily Runs
• Jungle Maze Adventure event no longer appears if a player doesn't have enough HP for the solo option
PERFORMANCE:
• Compressed various combat background assets
MODDING:
• Unmodded saves are now copied to the modded save directory if you are launching modded for the first time
• Added controller support for Modding menu
• Fixed Steam mods causing ReflectionHelper.ModTypes to return nothing
• SavedProperty IDs from mods are now properly sorted for multiplayer
• Content from mods with affectsGameplay set to false are now sorted to end of ID maps
• Mods can now register multiple assemblies
• SerializableSave.NumReloads is now consistent across peers
• Steam mod now takes precedence over local if the version is greater
• Batched the Steam Workshop call for checking branch support, meaning mods should load faster
• Began publishing STS2.dll XML documentation
• Fixed issues in multiplayer where players with the same mods would get "version mismatch" (thanks to OLC of RitsuLib for helping out with this!)
• Build the serialization cache from ModelDb instead of via reflection
• Sort content by ModelId instead of typename
• Use more tiebreakers when sorting
• Sort epoch IDs in ModelIdSerializationCache
• Exclude non-gameplay-affecting models from the ModelIdSerializationCache hash
• The correct mod lists are now logged in the non-gameplay mod mismatch warning
게임 데이터 변경 사항
카드
577 → 592+15개 추가~553개 변경
추가됨 (15)
- 칼날 교향곡Cost: 1 · Type: Skill · Rarity: Uncommon
- 맹화Cost: 2 · Type: Skill · Rarity: Uncommon
- 불협화음Cost: 2 · Damage: 66 · Type: Power · Rarity: Rare
- 조제Cost: 0 · Type: Skill · Rarity: Uncommon
- 별자리Cost: 0 · Block: 9 · Type: Skill · Rarity: Uncommon
- 희미해지기Cost: 0 · Type: Skill · Rarity: Uncommon
- 동면Cost: 2 · Type: Skill · Rarity: Uncommon
- 모방 학습Cost: 1 · Type: Skill · Rarity: Rare
- 심야Cost: 12 · Damage: 99 · Type: Attack · Rarity: Rare
- 모두를 위한 하나Cost: 1 · Type: Power · Rarity: Rare
- 광분Cost: 0 · Damage: 9 · Type: Attack · Rarity: Uncommon
- 구상Cost: 1 · Type: Skill · Rarity: Uncommon
- 영혼 결속Cost: 1 · Type: Power · Rarity: Uncommon
- 공Cost: 1 · Damage: 10 · Type: Attack · Rarity: Uncommon
- 지하세계Cost: 2 · Type: Skill · Rarity: Uncommon
변경됨 (553)
- 연마
- Compendium order: 147 152
- 촉진제
- Compendium order: 148 153
- 정밀
- Compendium order: 111 114
- 곡예
- Compendium order: 112 115
- 적응형 타격
- Compendium order: 411 424
- 아드레날린
- Compendium order: 149 154
- 잔상
- Compendium order: 150 155
- 내세
- Compendium order: 267 275
- 공격성
- Compendium order: 59 61
- 연금
- Compendium order: 478 493
- 정렬
- Compendium order: 199 205
- 하나를 위한 모두
- Compendium order: 412 425
- 임명
- Compendium order: 479 494
- 예측
- Upgrade · dexterity: +1 +2
- Upgrade description: Gain 3 Dexterity this turn. Gain 4 Dexterity this turn.
- 신성
- Compendium order: 521 536
- 영체화
- Compendium order: 522 537
- 무기고
- Compendium order: 235 243
- 등반자의 골칫거리
- Can be generated in combat: none no
- 암살
- Compendium order: 151 156
- 별의 파동
- Compendium order: 179 185
- 자동화
- Compendium order: 439 453
- 공중제비
- Compendium order: 92 95
- 배신
- Compendium order: 113 116
- 불운
- Compendium order: 504 519
- 번개 구체
- Compendium order: 355 366
- 밴시의 외침
- Compendium order: 323 333
- 일제 사격
- Compendium order: 356 367
- 바리케이드
- Compendium order: 60 62
- 희망의 등불
- Cost: 1 2
- 레이저 포인터
- Compendium order: 357 368
- 두들겨 패기
- Compendium order: 481 496
- 재성형
- Compendium order: 236 244
- 유인
- Compendium order: 551 566
- 물렀거라!
- Compendium order: 180 186
- 너만 믿는다
- Compendium order: 440 454
- 인지 편향
- Compendium order: 437 451
- 빅뱅
- Compendium order: 237 245
- 블랙홀
- Compendium order: 200 206
- 검무
- Compendium order: 93 96
- 잉크 칼날
- Compendium order: 152 157
- 역병 타격
- Compendium order: 268 276
- 몽둥이질
- Compendium order: 25 26
- 흐릿함
- Compendium order: 114 118
- 호위
- Compendium order: 263 271
- 사냥돌
- Compendium order: 482 497
- 포격
- Compendium order: 238 246
- 뼛조각
- Compendium order: 287 295
- 가속 이탈
- Compendium order: 358 369
- 부팅 과정
- Compendium order: 375 386
- 연명
- Compendium order: 288 296
- 탄성 플라스크
- Compendium order: 115 119
- 낙인
- Compendium order: 61 63
- 박살
- Compendium order: 85 88
- 찬란한 불꽃
- Compendium order: 523 538
- 차오르는 독
- Compendium order: 116 120
- 버퍼
- Compendium order: 413 426
- 증강
- Compendium order: 376 387
- 불릿 타임
- Compendium order: 153 158
- 협박
- Compendium order: 26 27
- 보루
- Compendium order: 201 207
- 기쁨의 선물
- Compendium order: 239 247
- 화상
- Compendium order: 552 567
- 불타는 조약
- Compendium order: 27 28
- 폭주
- Compendium order: 154 159
- 매장
- Compendium order: 289 297
- 섀도니스 알
- Compendium order: 548 563
- 섀 급습
- Compendium order: 529 544
- 재앙
- Compendium order: 483 498
- 석회화
- Compendium order: 290 298
- 계산된 도박
- Compendium order: 117 121
- 공허의 부름
- Compendium order: 324 335
- 마름쇠
- Compendium order: 530 545
- 축전기
- Compendium order: 377 388
- 혼령 포획
- Compendium order: 291 299
- 연쇄
- Compendium order: 62 64
- 재난
- Compendium order: 441 455
- 천상의 권능
- Compendium order: 181 187
- 혼돈
- Compendium order: 378 389
- 돌격!!
- Compendium order: 202 208
- 배터리 충전
- Compendium order: 359 370
- 별의 아이
- Compendium order: 203 209
- 오한
- Compendium order: 379 390
- 격돌
- Compendium order: 531 546
- 후벼 파기
- Compendium order: 360 371
- 정화
- Compendium order: 292 300
- 망토와 단검
- Compendium order: 94 97
- 별의 망토
- Compendium order: 182 188
- 서투름
- Compendium order: 505 520
- 꽃샘추위
- Compendium order: 361 372
- 불가피한 충돌
- Compendium order: 183 189
- 거상
- Block: 5 4
- Description: Gain 5 Block. You receive 50% less damage from Vulnerable... Gain 4 Block. You receive 50% less damage from Vulnerable...
- Upgrade description: Gain 8 Block. You receive 50% less damage from Vulnerable... Gain 7 Block. You receive 50% less damage from Vulnerable...
- Vars · Block: 5 4
- 혜성
- Compendium order: 240 248
- 압축
- Compendium order: 380 391
- 컴파일 드라이버
- Compendium order: 362 373
- 대화재
- Compendium order: 63 65
- 정복자
- Compendium order: 204 210
- 그림자 소모
- Compendium order: 414 427
- 수렴
- Compendium order: 205 212
- 냉각재
- Compendium order: 415 428
- 냉정함
- Compendium order: 363 374
- 협력
- Compendium order: 442 456
- 부식성 파도
- Compendium order: 155 160
- 타락
- Compendium order: 86 89
- 우주적 무관심
- Compendium order: 184 190
- 카운트다운
- Compendium order: 293 301
- 불시착
- Compendium order: 241 249
- 창의적인 인공지능
- Compendium order: 416 429
- 초승달 창
- Compendium order: 185 191
- 핏빛 망토
- Description: At the start of your turn, lose 1 HP and gain 8 Block. At the start of your turn, lose 1 HP and gain 7 Block.
- Powers applied[0] · amount: 8 7
- Upgrade · crimsonmantlepower: +2 +3
- Vars · CrimsonMantle: 8 7
- Vars · CrimsonMantlePower: 8 7
- 악랄함
- Compendium order: 65 67
- 지면 파쇄
- Compendium order: 186 192
- 방울의 저주
- Compendium order: 506 521
- 단검 분사
- Compendium order: 95 98
- 단검 투척
- Compendium order: 96 99
- 죽음의 무도
- Compendium order: 294 302
- 어둠
- Compendium order: 381 392
- 어둠의 포옹
- Compendium order: 66 68
- 어둠의 족쇄
- Compendium order: 443 457
- 돌진
- Compendium order: 118 123
- 어지러움
- Compendium order: 553 568
- 맹독
- Compendium order: 97 100
- 죽음 인도자
- Compendium order: 295 303
- 죽음의 문턱
- Compendium order: 296 304
- 죽음의 행진
- Compendium order: 297 305
- 쇠락
- Compendium order: 298 306
- 잔해
- Compendium order: 554 569
- 빚
- Compendium order: 507 522
- 부패
- Compendium order: 508 523
- 어려운 결정
- Compendium order: 242 250
- 수비
- Compendium order: 351 362
- 수비
- Compendium order: 264 272
- 수비
- Compendium order: 175 181
- 수비
- Compendium order: 87 90
- 모독
- Compendium order: 269 277
- 튕겨내기
- Compendium order: 98 101
- 조각모음
- Compendium order: 417 430
- 반항
- Compendium order: 270 278
- 지연
- Compendium order: 299 307
- 권역
- Compendium order: 325 336
- 악마의 방패
- Compendium order: 29 30
- 악마의 형상
- Compendium order: 67 69
- 초토화
- Damage: 30 35
- Description: Deal 30 damage. Deal 35 damage.
- Upgrade description: Deal 40 damage. Deal 45 damage.
- Vars · Damage: 30 35
- 생명 삼키기
- Compendium order: 326 337
- 장송가
- Compendium order: 300 308
- 발견
- Compendium order: 444 458
- 분해
- Compendium order: 573 588
- 해체
- Compendium order: 30 31
- 방해
- Compendium order: 532 547
- 구르기
- Compendium order: 99 102
- 제압
- Compendium order: 31 32
- 에너자이저
- Compendium order: 382 393
- 의심
- Compendium order: 509 524
- 기력 흡수
- Compendium order: 271 279
- 극적인 입장
- Compendium order: 445 459
- 추출
- Compendium order: 301 309
- 전투의 북소리
- Compendium order: 32 33
- 이중 시전
- Compendium order: 352 363
- 이도류
- Compendium order: 533 548
- 죽어가는 별
- Compendium order: 243 251
- 메아리 참격
- Compendium order: 156 161
- 메아리의 형상
- Compendium order: 418 431
- 허상
- Compendium order: 327 338
- 종말의 날
- Compendium order: 328 339
- 에너지 폭주
- Compendium order: 383 394
- 쇠약의 손길
- Compendium order: 302 310
- 계몽
- Compendium order: 534 549
- 매료됨
- Compendium order: 510 525
- 참호
- Compendium order: 535 550
- 엔트로피
- Compendium order: 484 499
- 독 바르기
- Compendium order: 157 162
- 평형
- Compendium order: 446 460
- 척결
- Compendium order: 329 340
- 탈출구
- Compendium order: 119 124
- 영원의 갑옷
- Compendium order: 485 500
- 악마의 눈
- Compendium order: 33 34
- 싸움 준비
- Compendium order: 34 35
- 전문성
- Compendium order: 120 125
- 들춰내기
- Compendium order: 121 126
- 박멸
- Compendium order: 536 551
- 별똥별
- Compendium order: 176 182
- 칼날 부채
- Compendium order: 158 163
- 고정시키기
- Compendium order: 447 461
- 두려움
- Compendium order: 272 280
- 포식
- Compendium order: 68 70
- 광란의 포식
- Compendium order: 537 552
- 무감각
- Compendium order: 35 36
- 야성
- Compendium order: 384 395
- 회수
- Compendium order: 303 311
- 지옥불
- Compendium order: 69 71
- 덤벼라!
- Compendium order: 36 37
- 강행 돌파
- Compendium order: 385 396
- 능숙
- Compendium order: 448 462
- 마무리
- Compendium order: 122 128
- 주먹다짐
- Compendium order: 449 463
- 대공포
- Compendium order: 419 432
- 화염 장벽
- Compendium order: 37 38
- 측면 공격
- Rarity: Uncommon Rare
- Rarity key: Uncommon Rare
- 강철의 섬광
- Compendium order: 450 464
- 땅고르기
- Compendium order: 273 281
- 프레췌
- Compendium order: 124 129
- 재주넘기
- Damage: 6 7
- Description: Deal 6 damage to ALL enemies. Deal 7 damage to ALL enemies.
- Upgrade description: Deal 8 damage to ALL enemies. Deal 9 damage to ALL enemies.
- Vars · Damage: 6 7
- 밀집 타격
- Compendium order: 364 375
- 어리석음
- Compendium order: 511 526
- 발놀림
- Compendium order: 125 130
- 금지된 마도서
- Compendium order: 349 360
- 필연적인 결과
- Compendium order: 244 252
- 잊힌 의식
- Compendium order: 38 39
- 필사적인 도주
- Compendium order: 555 570
- 우정
- Compendium order: 304 312
- FTL
- Compendium order: 386 397
- 연료
- Cards draw: 1 none
- Description: Gain 1 Energy. Draw 1 card. Gain 1 Energy.
- Upgrade · cards: +1 none
- Upgrade · energy: none +1
- Upgrade description: Gain 1 Energy. Draw 2 cards. Gain 2 Energy.
- Vars · Cards: 1 none
- 용광로
- Compendium order: 207 214
- 융합
- Compendium order: 387 398
- 감마 세례
- Compendium order: 208 215
- 집단 공격
- Compendium order: 451 465
- 빛 거두기
- Compendium order: 187 193
- 창세
- Compendium order: 245 253
- 유전 알고리즘
- Compendium order: 420 433
- 거대한 바위
- Compendium order: 564 579
- 빙하
- Compendium order: 388 399
- 유리 공예
- Compendium order: 389 400
- 희미한 빛
- Compendium order: 209 216
- 경계 엿보기
- Compendium order: 330 341
- 빛의 흐름
- Compendium order: 188 194
- 광채
- Compendium order: 189 195
- 황금 도끼
- Compendium order: 486 501
- 눈 할퀴기
- Compendium order: 365 376
- 대단원의 막
- Compendium order: 159 165
- 무덤 폭발
- Compendium order: 274 282
- 무덤지기
- Compendium order: 275 283
- 탐욕
- Compendium order: 512 527
- 막아라!!!
- Compendium order: 246 254
- 길잡이별
- Compendium order: 190 196
- 죄책감
- Compendium order: 513 528
- 틀어막기
- Compendium order: 366 377
- 우박 폭풍
- Compendium order: 390 401
- 망치질 시간
- Compendium order: 247 255
- 탐욕의 손
- Compendium order: 487 502
- 손기술
- Compendium order: 126 131
- 매달기
- Compendium order: 331 342
- 출몰
- Description: Whenever you play a Soul, a random enemy loses 6 HP. Whenever you play a Soul, a random enemy loses 7 HP.
- Hp loss: 6 7
- Upgrade description: Whenever you play a Soul, a random enemy loses 8 HP. Whenever you play a Soul, a random enemy loses 9 HP.
- Vars · HpLoss: 6 7
- 아지랑이
- Compendium order: 127 132
- 천원돌파
- Compendium order: 248 256
- 패권
- Compendium order: 210 217
- 선조의 망치
- Compendium order: 249 257
- 나선 관통
- Description: Deal 3 damage for each 1 Energy previously spent this turn. Deal 3 damage for each 1 Energy spent on other cards this turn.
- Upgrade description: Deal 5 damage for each 1 Energy previously spent this turn. Deal 5 damage for each 1 Energy spent on other cards this turn.
- Hello World
- Compendium order: 538 553
- 지옥검무
- Compendium order: 70 72
- 혈류
- Compendium order: 39 40
- 비밀 상자
- Compendium order: 191 197
- 숨겨진 단검
- Compendium order: 128 133
- 숨겨진 보석
- Compendium order: 488 503
- 하이파이브
- Compendium order: 306 314
- 홀로그램
- Compendium order: 367 378
- 핫픽스
- Compendium order: 368 379
- 저편의 울음소리
- Damage: 16 18
- Description: Deal 16 damage to ALL enemies. At the end of your turn, if this is in your ... Deal 18 damage to ALL enemies. At the end of your turn, if this is in your ...
- Upgrade · damage: +5 +6
- Upgrade description: Deal 21 damage to ALL enemies. At the end of your turn, if this is in your ... Deal 24 damage to ALL enemies. At the end of your turn, if this is in your ...
- Vars · Damage: 16 18
- 똘똘 뭉치기
- Compendium order: 452 466
- 파괴광선
- Compendium order: 422 435
- 얼음 창
- Compendium order: 423 436
- 점화
- Rarity: Rare Uncommon
- Rarity key: Rare Uncommon
- 성급함
- Compendium order: 453 467
- 무적
- Compendium order: 71 73
- 감염
- Compendium order: 556 571
- 지옥검
- Compendium order: 41 42
- 불바다
- Compendium order: 42 43
- 무한의 검날
- Compendium order: 129 134
- 발화
- Compendium order: 43 44
- 상처
- Compendium order: 514 529
- 가로막기
- Compendium order: 454 468
- 부름
- Compendium order: 276 284
- 순회
- Compendium order: 391 404
- 나는 무적이다
- Compendium order: 250 258
- 잭팟
- Compendium order: 489 504
- 팔방미인
- Compendium order: 455 469
- 절대적인 힘
- Compendium order: 72 74
- 저글링
- Compendium order: 44 45
- 왕의 발차기
- Compendium order: 211 218
- 왕의 주먹
- Compendium order: 212 219
- 칼날 함정
- Compendium order: 160 166
- 때려눕히기
- Compendium order: 490 505
- 필사의 일격
- Compendium order: 213 220
- 네 주제를 알라
- Compendium order: 192 198
- 랜턴 열쇠
- Compendium order: 549 564
- 하사
- Compendium order: 214 221
- 선제 타격
- Compendium order: 101 104
- 도약
- Compendium order: 369 380
- 해골 군단
- Keywords[0]: Exhaust none
- Keywords key[0]: Exhaust none
- 다리 걸기
- Compendium order: 130 135
- 치사성
- Compendium order: 308 316
- 부양
- Compendium order: 456 470
- 피뢰침
- Compendium order: 370 381
- 반복
- Compendium order: 392 405
- 발광
- Compendium order: 565 580
- 달의 세례
- Compendium order: 215 222
- 기계학습
- Compendium order: 425 438
- 괴짜 과학
- Type variants · attack · image url: /static/images/cards/mad_science_attack.webp /static/images/beta/v0.108.0/cards/mad_science_attack.webp
- Type variants · power · image url: /static/images/cards/mad_science_power.webp /static/images/beta/v0.108.0/cards/mad_science_power.webp
- Type variants · skill · image url: /static/images/cards/mad_science_skill.webp /static/images/beta/v0.108.0/cards/mad_science_skill.webp
- 그렇게 하라
- Compendium order: 251 259
- 불쾌
- Compendium order: 161 167
- 난도질
- Compendium order: 73 75
- 권위 행사
- Compendium order: 216 223
- 전략의 천재
- Compendium order: 491 506
- 설계의 대가
- Compendium order: 162 168
- 할퀴기
- Compendium order: 524 539
- 대혼란
- Compendium order: 492 507
- 비애
- Compendium order: 309 317
- 메멘토 모리
- Compendium order: 131 136
- 탈바꿈
- Compendium order: 540 555
- 유성우
- Compendium order: 261 269
- 유성 타격
- Compendium order: 426 439
- 흉내내기
- Compendium order: 493 508
- 정신 공격
- Compendium order: 457 471
- 정신 오염
- Compendium order: 574 589
- 하수인 투하
- Compendium order: 566 581
- 하수인 희생
- Block: 8 7
- Description: Gain 8 Block. Gain 7 Block.
- Upgrade description: Gain 11 Block. Gain 10 Block.
- Vars · Block: 8 7
- 하수인 타격
- Compendium order: 568 583
- 신기루
- Compendium order: 132 137
- 비참함
- Compendium order: 332 343
- 모드 적용
- Compendium order: 427 440
- 추진 타격
- Damage: 10 11
- Description: Deal 10 damage. Reduce this card's cost to 0 1 Energy. Deal 11 damage. Reduce this card's cost to 0 1 Energy.
- Upgrade · damage: +3 +4
- Upgrade description: Deal 13 damage. Reduce this card's cost to 0 1 Energy. Deal 15 damage. Reduce this card's cost to 0 1 Energy.
- Vars · Damage: 10 11
- 군주의 시선
- Compendium order: 252 260
- 독백
- Compendium order: 217 224
- 다중 시전
- Compendium order: 428 441
- 살해
- Compendium order: 163 169
- 강령의 극의
- Compendium order: 333 344
- 비관적인 맥박
- Compendium order: 277 285
- 니오우의 격분
- Compendium order: 525 540
- 정신 폭주
- Compendium order: 334 345
- 무력화
- Compendium order: 88 91
- 중성자 방패
- Compendium order: 253 261
- 악몽
- Can be generated in combat: none no
- 규칙 준수
- Compendium order: 515 530
- 향수
- Compendium order: 494 509
- 불굴
- Compendium order: 74 77
- 유독 가스
- Compendium order: 133 138
- 도망칠 수 없다
- Compendium order: 310 318
- Null
- Compendium order: 393 406
- 망각
- Compendium order: 335 346
- 제물
- Compendium order: 75 78
- 만물 절단
- Compendium order: 458 472
- 원투 펀치
- Compendium order: 76 79
- 궤도
- Compendium order: 218 225
- 발병
- Description: Every 3 times you apply Poison, deal 11 damage to ALL enemies. Whenever you apply Poison, deal 3 damage to ALL enemies.
- Powers applied[0] · amount: 11 3
- Upgrade · outbreakpower: +4 +1
- Upgrade description: Every 3 times you apply Poison, deal 15 damage to ALL enemies. Whenever you apply Poison, deal 4 damage to ALL enemies.
- Vars · Outbreak: 11 3
- Vars · OutbreakPower: 11 3
- Vars · Repeat: 3 none
- 압도
- Compendium order: 541 556
- 오버클럭
- Compendium order: 394 407
- 조약의 끝
- Compendium order: 77 80
- 서류 폭풍
- Compendium order: 311 319
- 창백한 푸른 점
- Compendium order: 219 226
- 위풍당당
- Compendium order: 459 473
- 비상 단추
- Compendium order: 460 474
- 쳐내기
- Compendium order: 220 227
- 분석
- Compendium order: 312 320
- 입자 벽
- Compendium order: 221 228
- 별무리
- Compendium order: 193 199
- 쪼기
- Compendium order: 542 557
- 환영검
- Compendium order: 135 140
- 광자 베기
- Compendium order: 194 200
- 귀를 찢는 비명
- Compendium order: 102 105
- 갈취
- Compendium order: 45 47
- 창조의 기둥
- Compendium order: 222 229
- 정밀 사격
- Compendium order: 136 141
- 독 찌르기
- Compendium order: 103 106
- 쑤시기
- Compendium order: 278 286
- 수면 부족
- Compendium order: 516 531
- 덮치기
- Compendium order: 137 142
- 정밀한 베기
- Compendium order: 138 143
- 천적
- Compendium order: 104 107
- 예비
- Compendium order: 105 108
- 준비 시간
- Compendium order: 461 475
- 원시의 힘
- Compendium order: 78 81
- 생산
- Compendium order: 462 476
- 연장
- Compendium order: 463 477
- 예언
- Compendium order: 223 231
- 파수꾼
- Compendium order: 350 361
- 기량
- Compendium order: 464 478
- 시선 유도
- Compendium order: 279 287
- 끌어내리기
- Compendium order: 313 321
- 순수
- Compendium order: 465 479
- 부식
- Compendium order: 314 322
- 불의 심장
- Compendium order: 79 82
- 사중 시전
- Compendium order: 438 452
- 준항성
- Compendium order: 224 232
- 방출
- Compendium order: 225 233
- 격노
- Compendium order: 46 48
- 무지개
- Compendium order: 429 443
- 단결
- Compendium order: 495 510
- 광란
- Compendium order: 47 49
- 덜그럭대기
- Compendium order: 315 323
- 소생
- Compendium order: 336 347
- 수확
- Compendium order: 280 288
- 사신의 형상
- Compendium order: 337 348
- 강탈
- Damage: 9 10
- Description: Deal 9 damage. Add a Soul into your Draw Pile. Deal 10 damage. Add a Soul into your Draw Pile.
- Upgrade · damage: +2 +3
- Upgrade description: Deal 11 damage. Add a Soul+ into your Draw Pile. Deal 13 damage. Add a Soul+ into your Draw Pile.
- Vars · Damage: 9 10
- 다시 시작
- Compendium order: 430 444
- 되돌리기
- Compendium order: 543 558
- 검날 개선
- Compendium order: 195 201
- 반사
- Compendium order: 226 234
- 반사신경
- Compendium order: 139 144
- 굴절
- Compendium order: 395 408
- 후회
- Compendium order: 517 532
- 안식
- Compendium order: 526 541
- 쥐어뜯기
- Compendium order: 496 511
- 공진
- Star cost: 3 2
- Vars · StarCost: 3 2
- 초조함
- Compendium order: 466 480
- 도탄
- Compendium order: 106 109
- 진정한 오른팔
- Compendium order: 316 324
- 날뛰기
- Compendium order: 544 559
- 로켓 펀치
- Compendium order: 396 409
- 굴러가는 바위
- Compendium order: 497 512
- 로열티
- Compendium order: 254 262
- 성대한 도박
- Compendium order: 228 236
- 파열
- Compendium order: 48 50
- 희생
- Compendium order: 338 349
- 집중 포화
- Compendium order: 498 513
- 위협
- Compendium order: 140 145
- 포집
- Compendium order: 397 410
- 징벌
- Compendium order: 282 290
- 긁어내기
- Compendium order: 398 411
- 휘갈김
- Compendium order: 499 514
- 조각 타격
- Compendium order: 283 291
- 강령회
- Compendium order: 339 350
- 기사회생
- Compendium order: 49 51
- 비밀 기술
- Compendium order: 500 515
- 비밀 병기
- Compendium order: 501 516
- 탐색 타격
- Compendium order: 467 481
- 날 세우기
- Compendium order: 255 263
- 경계 태세
- Compendium order: 340 351
- 구렁이의 형상
- Compendium order: 165 171
- 사전 타격
- Description: Deal 7 damage. Gain 2 Strength this turn. Deal 7 damage. Gain 3 Strength this turn.
- Powers applied[0] · amount: 2 3
- Upgrade description: Deal 9 damage. Gain 3 Strength this turn. Deal 9 damage. Gain 4 Strength this turn.
- Vars · Strength: 2 3
- Vars · StrengthPower: 2 3
- 일곱 개의 별
- Compendium order: 256 264
- 분리
- Compendium order: 317 325
- 그림자 은신
- Compendium order: 166 172
- 그림자 방패
- Compendium order: 399 412
- 그림자 걸음
- Compendium order: 167 173
- 수치
- Compendium order: 518 533
- 운명 공유
- Compendium order: 341 352
- 산산조각
- Keywords[0]: none Exhaust
- Keywords key[0]: none Exhaust
- 빛나는 타격
- Compendium order: 229 237
- 단도
- Compendium order: 569 584
- 충격파
- Compendium order: 468 482
- 수의
- Compendium order: 318 326
- 덮쳐!
- Compendium order: 319 327
- 신호 증폭
- Compendium order: 432 446
- 꼬챙이
- Compendium order: 141 146
- 걷어내기
- Compendium order: 400 413
- 살점 재주
- Compendium order: 320 328
- 칼질
- Compendium order: 107 110
- 점액투성이
- Compendium order: 557 572
- 나태
- Compendium order: 575 590
- 배기 장치
- Compendium order: 401 414
- 뱀 물기
- Compendium order: 108 111
- 넘기기
- Compendium order: 284 292
- 비열함
- Compendium order: 168 174
- 태양의 타격
- Compendium order: 196 202
- 그을음
- Compendium order: 558 573
- 영혼
- Compendium order: 570 585
- 영혼 폭풍
- Description: Deal 9 damage. Deals 2 additional damage for each Soul in your ... Deal 9 damage. Deals 4 additional damage for each Soul in your ...
- Upgrade · extradamage: +1 +2
- Upgrade description: Deal 9 damage. Deals 3 additional damage for each Soul in your ... Deal 9 damage. Deals 6 additional damage for each Soul in your ...
- Vars · ExtraDamage: 2 4
- 군주의 칼날
- Compendium order: 571 586
- 파종
- Compendium order: 285 293
- 스펙트럼 이동
- Compendium order: 230 238
- 스피드스터
- Compendium order: 142 147
- 스피너
- Compendium order: 433 447
- 잿빛 혼령
- Compendium order: 343 354
- 악의
- Compendium order: 50 52
- 착수
- Compendium order: 469 483
- 보물 지도
- Compendium order: 550 565
- 전투의 성과
- Compendium order: 197 203
- 포자 잠식
- Compendium order: 519 534
- 격려
- Compendium order: 321 330
- 짓누르기
- Compendium order: 545 560
- 쥐어짜기
- Compendium order: 344 355
- 스택
- Compendium order: 546 561
- 쇄도
- Compendium order: 51 53
- 우주 먼지
- Compendium order: 231 239
- 화력 증폭
- Compendium order: 80 83
- 짓밟기
- Compendium order: 52 54
- 돌 갑옷
- Compendium order: 53 55
- 폭풍
- Compendium order: 402 415
- 강철의 폭풍
- Compendium order: 169 175
- 목 조르기
- Compendium order: 143 148
- 책략
- Compendium order: 470 484
- 타격
- Compendium order: 353 364
- 타격
- Compendium order: 265 273
- 타격
- Compendium order: 177 183
- 타격
- Compendium order: 89 92
- 서브루틴
- Compendium order: 403 416
- 불의의 일격
- Compendium order: 109 112
- 대령하라
- Compendium order: 232 240
- 찢기
- Compendium order: 404 417
- 임계 초과
- Compendium order: 434 448
- 초질량
- Compendium order: 233 241
- 진압
- Compendium order: 173 179
- 생존자
- Compendium order: 90 93
- 광선 휩쓸기
- Compendium order: 372 383
- 훑어보기
- Compendium order: 572 587
- 검성
- Compendium order: 257 265
- 동기화
- Compendium order: 405 418
- 합성
- Compendium order: 406 419
- 전략가
- Compendium order: 144 149
- 태그 팀
- Compendium order: 471 485
- 탱커
- Description: Take double damage from enemies. Allies take half damage from enemies. Take 50% more damage from enemies. Allies take 50% less damage from enemies.
- Vars · DamageDecrease: none 0.5
- Vars · DamageIncrease: none 1.5
- 도발
- Compendium order: 54 56
- 갈가리 찢기
- Compendium order: 82 85
- 뇌우
- Compendium order: 407 420
- 테라포밍
- Compendium order: 234 242
- 테슬라 코일
- Compendium order: 408 421
- 폭탄
- Compendium order: 472 487
- 포석
- Compendium order: 502 517
- 사냥
- Compendium order: 170 176
- 사신의 낫
- Compendium order: 345 356
- 봉인된 왕좌
- Compendium order: 262 270
- 위대한 재련
- Compendium order: 258 266
- 미래 예지
- Compendium order: 473 488
- 난타
- Compendium order: 83 86
- 고동치는 도끼
- Compendium order: 474 489
- 벼락
- Compendium order: 409 422
- 때가 되었다
- Compendium order: 346 357
- 작업 도구
- Compendium order: 171 177
- 고리형 강인함
- Compendium order: 547 562
- 유독성
- Compendium order: 559 574
- 추적
- Description: Weak enemies take double damage from Attacks. Weak enemies take 50% more damage from Attacks.
- 변형
- Can be generated in combat: none no
- 고철을 보물로
- Compendium order: 435 449
- 터보
- Compendium order: 373 384
- 독재
- Compendium order: 259 267
- 궁극의 수비
- Compendium order: 475 490
- 궁극의 타격
- Compendium order: 476 491
- 불사
- Compendium order: 348 359
- 풀어놓기
- Compendium order: 266 274
- 요지부동
- Compendium order: 84 87
- 무자비
- Compendium order: 55 57
- 범접 불가
- Compendium order: 110 113
- 어퍼컷
- Compendium order: 56 58
- 난동
- Compendium order: 374 385
- 비책
- Compendium order: 145 150
- 장막 관통자
- Compendium order: 322 332
- 추앙
- Compendium order: 178 184
- 포악함
- Compendium order: 57 59
- 공허
- Compendium order: 560 575
- 공허의 형상
- Compendium order: 260 268
- 난사
- Compendium order: 477 492
- 동전기
- Compendium order: 436 450
- 쇠퇴
- Compendium order: 576 591
- 괜찮은 전략
- Compendium order: 146 151
- 소용돌이
- Compendium order: 58 60
- 호각 불기
- Compendium order: 527 542
- 백색 소음
- Compendium order: 410 423
- 염원
- Compendium order: 528 543
- 위습
- Compendium order: 286 294
- 침체
- Compendium order: 561 576
- 부상
- Compendium order: 562 577
- 유령의 형상
- Compendium order: 174 180
- 몸부림
- Compendium order: 520 535
- 전장의 생존자
- Compendium order: 198 204
- 파지직
- Compendium order: 354 365
캐릭터
~5개 변경
유물
~4개 변경
변경됨 (4)
- 신성한 운명
- Description: At the start of each combat, gain 6 Star. At the start of each combat, gain 7 Star.
- 기분 나쁜 과일
- Image variants · Cornucopia: /static/images/relics/looming_fruit.webp /static/images/beta/v0.108.0/relics/looming_fruit.webp
- Image variants · Fruit: /static/images/relics/looming_fruit_2.webp /static/images/beta/v0.108.0/relics/looming_fruit_2.webp
- 부드러운 머리칼
- Description: Upon pickup, lose all Gold. Enchant all cards in th... Upon pickup, lose all Gold. Enchant all cards in yo...
- 냠냠 쿠키
- Image variants · Defect: /static/images/relics/yummy_cookie_defect.webp /static/images/beta/v0.108.0/relics/yummy_cookie_defect.webp
- Image variants · Ironclad: /static/images/relics/yummy_cookie_ironclad.webp /static/images/beta/v0.108.0/relics/yummy_cookie_ironclad.webp
- Image variants · Regent: /static/images/relics/yummy_cookie_regent.webp /static/images/beta/v0.108.0/relics/yummy_cookie_regent.webp
- Image variants · Silent: /static/images/relics/yummy_cookie_silent.webp /static/images/beta/v0.108.0/relics/yummy_cookie_silent.webp
몬스터
~47개 변경
변경됨 (47)
- 영겁의 모래시계
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none ARTIFACT
- 전투 친구 V1.0
- Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER BATTLEWORN_DUMMY_EVENT_V1_ENCOUNTER
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none BATTLEWORN_DUMMY_TIME_LIMIT
- 전투 친구 V2.0
- Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER BATTLEWORN_DUMMY_EVENT_V2_ENCOUNTER
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none BATTLEWORN_DUMMY_TIME_LIMIT
- 전투 친구 V3.0
- Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER BATTLEWORN_DUMMY_EVENT_V3_ENCOUNTER
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none BATTLEWORN_DUMMY_TIME_LIMIT
- 그릇벌레 (바위)
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none IMBALANCED
- 옛 시대의 우상
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none SLOW
- 섀도니스
- Attack pattern · description: none Swoop → Peck → repeat
- Attack pattern · initial move: none SWOOP
- Attack pattern · states[PECK MOVE] · next: none SWOOP_MOVE
- Attack pattern · states[SWOOP MOVE] · next: none PECK_MOVE
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none TERRITORIAL
- 먹깨비
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none ARTIFACT
- 시체 민달팽이
- Innate powers[0] · amount: none 4
- Innate powers[0] · amount ascension: none 5
- Innate powers[0] · power id: none RAVENOUS
- 분쇄자
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none BACK_ATTACK_LEFT
- Innate powers[1] · amount: none 1
- Innate powers[1] · power id: none CRAB_RAGE
- 큐브형 구조체
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ARTIFACT
- 만각지네
- Innate powers[0] · amount: none 25
- Innate powers[0] · power id: none REATTACH
- 곤충술사
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none PERSONAL_HIVE
- Moves[PHEROMONE SPIT] · powers[0] · amount: 1 2
- Moves[PHEROMONE SPIT] · powers[0] · power id: PERSONAL_HIVE STRENGTH
- Moves[PHEROMONE SPIT] · powers[1] · power id: STRENGTH PERSONAL_HIVE
- Moves[PHEROMONE SPIT] · powers[2] · amount: 2 1
- 갑각충
- Innate powers[0] · amount: none 9
- Innate powers[0] · power id: none HARD_TO_KILL
- 톱니눈
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ILLUSION
- 화석 매복자
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none SUCK
- 개구리 기사
- Innate powers[0] · amount: none 15
- Innate powers[0] · amount ascension: none 19
- Innate powers[0] · power id: none PLATING
- 가스 폭탄
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none MINION
- 구체 머리
- Innate powers[0] · amount: none 6
- Innate powers[0] · power id: none GALVANIC
- 그렘린 용병
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none SURPRISE
- 유령선
- Attack pattern · description: Always uses Haunt Haunt → Swipe → Stomp → repeat
- Attack pattern · states[HAUNT MOVE] · next: none SWIPE_MOVE
- 감염된 프리즘
- Innate powers[0] · amount: none 2
- Innate powers[0] · amount ascension: none 3
- Innate powers[0] · power id: none VITAL_SPARK
- 잉클릿
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none SLIPPERY
- 혈족 추종자
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none MINION
- 나뭇잎 슬라임 (중)
- Attack pattern · description: none Sticky Shot → Clump Shot → repeat
- Attack pattern · initial move: none STICKY_SHOT
- Attack pattern · states[CLUMP SHOT] · next: none STICKY_SHOT
- Attack pattern · states[STICKY SHOT] · next: none CLUMP_SHOT
- 살아있는 방패
- Innate powers[0] · amount: none 25
- Innate powers[0] · power id: none RAMPART
- 태초의 공벌레
- Innate powers[0] · amount: none 14
- Innate powers[0] · amount ascension: none 18
- Innate powers[0] · power id: none CURL_UP
- 기계 기사
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none ARTIFACT
- 투사된 공포
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ILLUSION
- 허깨비 정원사
- Innate powers[0] · amount: none 6
- Innate powers[0] · amount ascension: none 7
- Innate powers[0] · power id: none SKITTISH
- 게구리 기생체
- Innate powers[0] · amount: none 4
- Innate powers[0] · power id: none INFESTED
- 권투형 구조체
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ARTIFACT
- 로켓
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none BACK_ATTACK_RIGHT
- Innate powers[1] · amount: none 1
- Innate powers[1] · power id: none CRAB_RAGE
- 물어뜯는 두루마리
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none PAPER_CUTS
- 잠행 군체
- Innate powers[0] · amount: none 20
- Innate powers[0] · power id: none HARDENED_SHELL
- 잠자는 딱정벌레
- Innate powers[0] · amount: none 15
- Innate powers[0] · amount ascension: none 18
- Innate powers[0] · power id: none PLATING
- Innate powers[1] · amount: none 3
- Innate powers[1] · power id: none SLUMBER
- 공포 장어
- Innate powers[0] · amount: none 70
- Innate powers[0] · amount ascension: none 75
- Innate powers[0] · power id: none SHRIEK
- 실험체 #C14
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ADAPTABLE
- Innate powers[1] · amount: none 2
- Innate powers[1] · amount ascension: none 3
- Innate powers[1] · power id: none ENRAGE
- 적대자 Mk 1
- Innate powers[0] · amount: none 0
- Innate powers[0] · power id: none ARTIFACT
- 적대자 Mk 3
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none ARTIFACT
- 적대자 Mk 2
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ARTIFACT
- 잊힌 자
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none POSSESS_SPEED
- 사라진 자
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none POSSESS_STRENGTH
- 폴짝이 도적
- Innate powers[0] · amount: none 5
- Innate powers[0] · power id: none ESCAPE_ARTIST
- 횃불머리 융합체
- Damage values · Tackle · ascension: 19 22
- Damage values · WeakTackle · ascension: 15 16
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none MINION
- Moves[TACKLE] · damage · ascension: 19 22
- Moves[TACKLE 2] · damage · ascension: 19 22
- Moves[TACKLE 3] · damage · ascension: 15 16
- Moves[TACKLE 4] · damage · ascension: 15 16
- 밴텀
- Innate powers[0] · amount: none 8
- Innate powers[0] · amount ascension: none 9
- Innate powers[0] · power id: none SLIPPERY
- 파지직봇
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none HIGH_VOLTAGE
마법 부여
~1개 변경
변경됨 (1)
- 소용돌이
- Applicable to: Basic Strike, Defend cards Basic Strike or Defend cards
조우
87 → 90+3개 추가~3개 변경
변경됨 (3)
- 전투로 손상된 훈련 인형
- Loss text: The Adventurer was somehow killed by Battleworn Dummy??? none
- Monsters[BATTLE FRIEND V1] · id: BATTLE_FRIEND_V1 none
- Monsters[BATTLE FRIEND V1] · name: Battle Friend V1.0 none
- Monsters[BATTLE FRIEND V2] · id: BATTLE_FRIEND_V2 none
- Monsters[BATTLE FRIEND V2] · name: Battle Friend V2.0 none
- Monsters[BATTLE FRIEND V3] · id: BATTLE_FRIEND_V3 none
- Monsters[BATTLE FRIEND V3] · name: Battle Friend V3.0 none
- Name: Battleworn Dummy Battleworn Dummy Event Encounter
- 교살마와 친구
- Tags[0]: none Jaxfruit
- Tags[1]: none Slimes
- 과성장 식물
- Tags[1]: none Jaxfruit
이벤트
~1개 변경
변경됨 (1)
- 상?인
- Description: A suspicious merchant offers 9 fake relics at 42–58 gold each. Throwing a ... A suspicious merchant offers 6 fake relics (drawn from a pool of 9) at 42–58 ...
파워
257 → 265+8개 추가~5개 변경
추가됨 (8)
변경됨 (5)
- 보호됨
- Description: Take half damage from enemies. Take 50% less damage from enemies. Removed if ...
- 발병
- Description: Every 3 times you apply Poison, deal ... Whenever you apply Poison, deal damage to ALL enemies.
- 서브루틴
- Description: Whenever you play a Power, gain 1 1 Energy. Whenever you play a Power, gain 1 Energy.
- 탱커
- Description: Take double damage from enemies. Allies take half damage from enemies. Take 50% more damage from enemies. Allies take 50% ...
- 추적
- Description: Weak enemies take 2 times more damage from Attacks. Weak enemies take 50% more damage from Attacks.
키워드
8 → 7-1개 제거
제거됨 (1)
- Period
변형 규칙
~4개 변경
변경됨 (4)
- 올스타
- Description: Start with 5 colorless cards. Start with 5 Colorless cards.
- 나 이런 사냥꾼이야
- Description: Elite enemies swarm the Spire and drop better rewards. Elite enemies swarm the Spire and drop Rare card rewards.
- 양자택일
- Description: Card rewards now contain only 2 cards. Card rewards now contain only 2 cards.
- 드래프트
- Description: Choose 10 card rewards to replace your starting deck. Choose 10 card rewards to replace your starting deck.
도전 과제
33 → 22-11개 제거
제거됨 (11)
- Eternal One
- True Ending
- Historian
- Echo
- Collector
- Explorer
- Archaeologist
- Demon
- Lich
- Monarch
- Wraith
