"They would feel a kind of sadness, right?": Slay the Spire 2 dev on using slightly rubbish placeholder art over AI
· Rock, Paper, Shotgun
From the original publisher content © Mega Crit Games / respective publisher. Spire Codex mirrors this announcement so it stays searchable after Steam rotates it off the news feed.

Those of you that have been playing Slay the Spire 2 in its current early access form will have seen that some of the placeholder art looks, well, arguably bad. I am not necessarily making this argument! But it could be made. As it turns out, according to Mega Crit co-founder Casey Yano, this is very much the point, and has more purpose behind it than just being easier to do.
Read on Steam: https://store.steampowered.com/news/app/2868840/view/1837955055366660
